See The Mesh Node to learn more about meshes that define their own geometric model.
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Right-click in the Graphics window and select Boundary Layers () from the menu. For more information, see The Graphics Context Menu.
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Choose Entire geometry to specify boundary layer mesh for the entire geometry.
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Choose Domain to specify the domains where you want a boundary layer mesh. Choose Manual in the Selection list to select the domains in the Graphics window, choose a named selection to refer to a previously defined selection, or choose All domains to select all domains.
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Choose Boundary (available in 3D only) to select boundaries for which to generate a boundary layer mesh along its edges. Choose Manual in the Selection list to select the boundaries in the Graphics window, choose a named selection to refer to a previously defined selection, or choose All boundaries to select all boundaries. Use a Swept operation to sweep the face mesh in adjacent domains to create a volumetric boundary layer mesh.
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Select Splitting (the default) to introduce boundary layer splits at sharp corners, as shown in Figure 8-30. In the Split for angles greater than field you specify the minimum angle between adjacent boundary layer boundaries for a split to occur. Control the maximum angle of the elements in the split region by the Maximum angle per split parameter.
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Select Trimming to trim the boundary layer mesh at sharp corners. In the Trim for angles greater than field you specify the minimum angle between adjacent boundary layer boundaries for trimming to occur. It is recommended to combine Trimming with a Corner Refinement node to refine the mesh further close to the sharp corner, as shown in Figure 8-30.
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Select No special handling to not use any special treatment at sharp corners, as shown below.
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