Mesh Commands
The following list includes the available commands for creating and modifying meshes (listed in alphabetical order):
•
Adapt
•
AdjacentSelection
•
Ball
•
BndLayer
•
BndLayerProp
•
Box
•
CollapseEntities
•
Convert
•
CopyEdge
•
CopyFace
•
CopyDomain
•
Copy
•
CornerProp
•
CornerRefinement
•
CreateDomains
•
CreateEdges
•
CreateFaces
•
CreateVertices
•
Cylinder
•
DeleteEntities
•
DetectFaces
•
Distribution
•
Edge
•
EdgeGroup
•
EdgeMap
•
ExplicitSelection
•
FillHoles
•
FixedMesh
•
FreeQuad
•
FreeTet
•
FreeTri
•
IdenticalMesh
•
Import
•
Imprint
•
IntersectLine
•
IntersectPlane
•
JoinEntities
•
LogicalExpression
•
Map
•
MergeEntities
•
OnePointMap
•
Reference
•
Refine
•
RemeshDomains
•
RemeshEdges
•
RemeshFaces
•
Scale
•
Size
•
SizeExpression
•
Sweep
•
Transform
•
TwoPointMap
•
Union
•
Vertex