Imprint
Make imprints of faces, edges, or vertices onto another face in a 3D mesh.
Syntax
model.component(<ctag>).mesh(<tag>).create(<ftag>,"Imprint");
model.component(<ctag>).mesh(<tag>).feature(<ftag>).selection();
model.component(<ctag>).mesh(<tag>).feature(<ftag>).selection(property);
model.component(<ctag>).mesh(<tag>).feature(<ftag>).set(property,<value>);
model.component(<ctag>).mesh(<tag>).feature(<ftag>).getType(property);
Description
Use model.component(<ctag>).mesh(<tag>).create(<ftag>,"Imprint") to imprint entities onto faces in a 3D mesh. Supported source input: boundaries, edges, or points. Supported destination input: boundaries. Specify the source and destination entities of the imprint as specified in Table 4-12.
The following properties are available:
on | off
Specify if to imprint on destination only (off) or both source and destination (on). Used when source is of dimension 2.
linear | curved
[0, 1]
Specifies the precision with which to make the imprints. A value close to 1 gives a more exact imprint. Used when source is of dimension 2.
on | off
auto | absolute | relative
See Also
MergeEntities, DeleteEntities, Import