MergeEntities
Merge geometric entities of the mesh. The operation can merge points, edges, and boundaries within a tolerance.
Syntax
model.component(<ctag>).mesh(<tag>).create(<ftag>,"MergeEntities");
model.component(<ctag>).mesh(<tag>).feature(<ftag>).selection();
model.component(<ctag>).mesh(<tag>).feature(<ftag>).selection(property);
model.component(<ctag>).mesh(<tag>).feature(<ftag>).set(property,<value>);
model.component(<ctag>).mesh(<tag>).feature(<ftag>).getType(property);
Description
Use model.component(<ctag>).mesh(<tag>).create(<ftag>,"MergeEntities") to merge entities in 3D mesh. Supported input: boundaries, edges, or points. Specify the entities to keep and the entities to be removed by the merge.
The following properties are available:
[0, 1]
0 | 1 | 2
auto | relative | absolute
imprint | one-to-one
Specifies how to pair the entities. The option imprint creates an imprint of the entities to remove on the keep side.
auto | manual
linear | curved
[0, 1]
Specifies the precision with which to make the imprints. A value close to 1 gives a more exact imprint. Used when method is imprint.
See Also
CollapseEntities, JoinEntities, DeleteEntities, Imprint, Import