Mesh Commands
The following list includes the available commands for creating and modifying meshes (listed in alphabetical order):
•
Adapt
•
Ball
•
BndLayer
•
BndLayerProp
•
Box
•
Convert
•
CopyEdge
•
CopyFace
•
CopyDomain
•
Copy
•
CornerRefinement
•
CreateDomains
•
CreateEdges
•
CreateFaces
•
CreateVertices
•
Cylinder
•
Delete
•
DeleteEntities
•
DetectFaces
•
Distribution
•
Edge
•
EdgeGroup
•
EdgeMap
•
FreeQuad
•
FreeTet
•
FreeTri
•
Import
•
JoinEntities
•
LogicalExpression
•
Map
•
OnePointMap
•
Point
•
Reference
•
Refine
•
Scale
•
Size
•
Sweep
•
TwoPointMap