Use Boolean and Partition operations to create a composite geometry object by forming unions, set differences, and set intersections — and combinations of those operations — of existing geometry objects.
You can use the transforms to create rectangular and linear arrays of identical geometry objects and to move, rotate, mirror, scale, and make rigid transformations geometry objects. Mirroring, moving, rotating, and scaling are affine transformations applied to geometry objects. All transforms are available in all space dimensions, except Rotate, which is not applicable for 1D geometries, and Rigid Transform, which is only applicable in 3D.
You can add Named Selections in the Geometry sequence to simplify the geometry modeling and set up physics: