Creating or Modifying Entities of Imported Meshes
The following mesh import operation nodes make it possible to define the partitioning of an imported mesh into domains, boundaries, edges, and points, with respect to the physics interface settings of the Component; to create domains, faces, edges, and vertices for an imported mesh; and to delete geometric entities from an imported mesh.
Table 8-4:
Operations for Creating and Modifying Entities of an imported Mesh
Icon
Name and Link
Use and Description
Ball
To split geometric entities in an imported mesh by an element set defined by a ball.
Box
To split geometric entities in an imported mesh by an element set defined by a box.
Create Domains
To create additional domains in an imported mesh.
Create Edges
To create edges in a component without geometry.
Create Faces
To create additional faces on an imported mesh.
Create Vertices
To create vertices in a component without geometry.
Cylinder
To split geometric entities in an imported mesh by an element set defined by a cylinder.
Delete Entities
To delete geometric entities from an imported mesh.
Detect Faces
To split the geometric boundary entities in an imported mesh by detecting shapes that constitute faces.
Fill Holes
To repair an imported 3D surface mesh with minor holes.
Join Entities
To join adjacent geometric entities in an imported mesh.
Logical Expression
To split geometric entities in an imported mesh by specifying a logical expression.