Use a Create Vertices node (
) to create vertices in a component without geometry.
To add a Create Vertices node, right-click a 2D
Mesh node and select
Create Vertices. For a 3D mesh, it is available from the
Create Entities menu (
) on the
Mesh ribbon or by right-clicking a 3 D
Mesh node. Enter the properties for the
Create Vertices node using the following section:
Use the x,
y, and
z (3D only) fields to specify the positions of the vertices. Valid inputs are either arrays of the same length or scalars. If both arrays (of size bigger than one) and scalars are given, the scalars are interpreted as an array of constant value. Use the
Range button (
) if desired to create an array of coordinate values.
Use the Relative snapping tolerance field to specify the maximum distance a specified point will snap to. The specified point will snap to the closest mesh point within the
Relative snapping tolerance,
and a vertex element will be created at the snapped point. If there are no such mesh points both a mesh point and a vertex element will be created at the specified point. The value in the
Relative snapping tolerance field is relative to the size of the mesh including the added vertices (it is relative to the diameter of the bounding box) and should therefore be given as a value between 0 and 1. The specified points are not allowed to be within the relative snapping tolerance of each other.