Use a Ball node (
) to split geometric entities of an imported mesh by creating at least one new geometric entity for the elements enclosed in the specified ball.
To add a Ball node, right-click a 2D or 3D Mesh node and select
Ball from the
Partition Entities menu. Then use the following sections to specify the geometric entities to split, the properties of the ball, and the split condition:
Specify the center of the ball in the x,
y, and
z (only in 3D) fields (SI unit: m).
Specify the radius of the ball in the Radius field (SI unit: m). The default radius is 1.
Use the Include element if ball contains list to select the condition for which the element is enclosed in the specified ball. Choose
All vertices to consider an element to be enclosed in the specified ball if all element vertices are enclosed, or choose
Some vertex to consider it enclosed if at least one element vertex is enclosed.