Use a Cylinder node (
) to split geometric entities of an imported mesh by creating at least one new geometric entity for the elements enclosed in the specified cylinder.
To add a Cylinder node, right-click a 3D Mesh node and select
Cylinder from the
Partition Entities menu. Then use the following sections to specify the geometric entities to split, the properties of the cylinder, and the split condition:
Specify the radius of the cylinder in the field r and the positions of the upper and lower boundary circles in the
Top distance and
Bottom distance fields, respectively.
Use Axis type to set the direction of the cylinder axis. Choose
x-axis,
y-axis, or
z-axis to let the cylinder axis coincide with one of the coordinate axes. It is also possible to customize the cylinder axis by choosing
Cartesian or
Spherical and using
x,
y, and
z, or
theta and
phi, respectively.
Use the Include element if cylinder contains list to select the condition for an element to be enclosed in the specified cylinder. Choose
All vertices to consider an element to be enclosed in the specified cylinder if all element vertices are enclosed, or choose
Some vertex to consider it enclosed if at least one element vertex is enclosed.