Geometric Primitives and Geometry Operations for example, can be added using these toolbars. You can also right-click The Geometry Node in the Model Builder and select any one of the available options. You can also use some drawing tools as listed in Geometry Drawing Toolbar Buttons.
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Rectangle: The width and height; for example. w=3.345, h=2.335
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Circle: The radius; for example, r=1.352
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Ellipse: The semiaxes; for example, a=3.525, b=5.134
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Click to select; then click- and-drag using one of the small squares in the frame that surrounds the selected objects to scale it. If the scaling is isotropic so that the geometry object retains its original shape and type, the geometry object’s settings show the resulting size and position. If the scaling is anisotropic (stretching a square so that it becomes a rectangle, for example), a Scale node appears under the geometry objects’ nodes in the geometry sequence, and it contains the corresponding anisotropic scale factors.
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Alt-click to enter a mode where you can edit the geometry object by clicking-and-dragging control points in the Graphics window. Right-click to exit this mode; an Edit Object node then appears under the geometry objects’ nodes in the geometry sequence, and it contains the properties of the edited object. See Editing 2D Geometry Objects below.
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Select a single geometry object in the Graphics window.
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Click the Edit Object button (). The Graphics window displays handles for vertices and edge control points in the selected object.
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Use the mouse to drag vertices and control points to new locations. The image is updated in the Graphics window to show the effect on the object being edited.
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Right-click to exit the object editing mode and save the changes. A new Edit Object node is added in the Model Builder. Alternatively, if the object being edited is an Edit Object feature, the changes are incorporated in the existing feature and no new node is added in the Model Builder.
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See Edit Object for details.
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