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Right-click in the Graphics window to open up The Graphics Context Menu and select Intersect with Plane () from the Booleans and Partitions menu.
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Note that intersecting a mesh can modify the number of geometric entities. Thus when you are adding this operation to a meshing sequence that is conforming with the component's geometry, a new meshing sequence that is defining its own geometric model is automatically created, and the Intersect with Plane node is added to this new sequence. For more information see The Mesh Node.
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The intersection of meshed domains is not supported. It is possible to build the operation as long as the specified planes do not intersect any meshed domain. To remove a domain mesh while keeping the boundary mesh, add a Delete Entities operation, add the domains to delete, and select the check box Keep as unmeshed domains. To later restore the domain mesh, add a Free Tetrahedral operation.
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Distance (the default) to define the distance from the coordinate plane in the third axis’ direction using the z-coordinate, x-coordinate, or y-coordinate field (default value: 0; that is, no offset).
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Through vertex to define the position of the plane by selecting a vertex. The plane’s position then contains that vertex. Click the Active button to toggle between turning ON and OFF the Offset Vertex selections.
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Distance (the default) to define the distance in the Offset in normal direction field. Default value: 0; that is, no offset. Enter a value to offset the plane along the normal of the planar face. The normal direction is indicated in the Graphics window, showing arrows in the corners of the visualization of the plane.
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Through vertex to define the position of the plane by selecting a vertex. The plane’s position then includes the position of that vertex. Click the Active button to toggle between turning ON and OFF the Offset Vertex selections.
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Distance (the default) to define the distance in the Offset in normal direction field. Default value: 0; that is, no offset. Enter a value to offset the plane along the normal of the plane containing the edge. The normal direction is indicated in the Graphics window, showing arrows in the corners of the visualization of the plane.
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Through vertex to define the position of the plane in the third direction by selecting a vertex. The plane’s position then includes the position of that vertex. Click the Active button to toggle between turning ON and OFF the Offset Vertex selections.
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The mesh vertices are located within a distance, specified by the Repair tolerance, to the intersection plane.
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STL Import 2 — Remeshing an Imported Mesh:
Application Library path COMSOL_Multiphysics/Meshing_Tutorials/stl_vertebra_mesh_import. |
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