Create Vertices
Use a Create Vertices node () to create vertices when the geometry and mesh are empty or when the geometry is empty and the mesh includes an Import node. Convert existing mesh vertices into vertex elements or create new vertex elements. The new vertices can be created in empty space or be created to overlap existing mesh.
To create vertices:
Right-click in the Graphics window to open up The Graphics Context Menu and select Create Vertices (). In 3D, do this from the Create Entities menu ().
Right-click Mesh node and select Create Vertices (). In 3D, do this from the Create Entities menu.
For a 3D mesh, it is available from the Create Entities menu () on the Mesh toolbar. For a 2D mesh, click the Create Vertices () button directly.
Enter the properties for the Create Vertices node using the following sections:
Vertex Specification
From the Specify list, select Mesh vertices (the default) to specify positions by clicking on mesh vertices in the Graphics window. Alternatively, choose Coordinates to specify the positions of the vertices.
Mesh Vertex Selection
Click the Active button to toggle between turning ON and OFF the mesh vertex selection. This enables selection by clicking in the Graphics window. When the Active button is toggled ON, the Mesh Rendering will automatically be turned ON to facilitate the selection of vertices. It is possible enter the exact x, y, and (3D only) z coordinates manually in the table, but the Coordinates vertex specification is better suited for this purpose. Selected vertices are highlighted in the Graphics. Click a second time on the same vertex to remove it from the selection. Use the buttons beside the table to remove rows, clear the table, load and save table data, and to zoom in on coordinates in the table. For txt files, use either the Spreadsheet Data Format or the Sectionwise Data Format. Make sure that the number of columns or entries per row correspond to the dimension of the mesh and that only coordinate data is included in the file.
It is only possible to select mesh vertices on boundaries in 3D which are visible in the Graphics window. Use Click and Hide and the clipping tools to get access to interior boundaries. Rotate the mesh to make the opposite side come into view.
Coordinates
Valid inputs for the x, y, and z (3D only) fields are either arrays of the same length or scalars. If both arrays (of size bigger than one) and scalars are given, the scalars are interpreted as an array of constant value. Use the Range button () if desired to create an array of coordinate values.
Tolerance
Use the Relative snapping tolerance field to specify a maximum distance within which the specified point will snap to the closest mesh point. A vertex element will be created at the snapped point. If there are no such mesh points within the tolerance, both a mesh point and a vertex element will be created at the specified coordinates. The value in the Relative snapping tolerance field is relative to the size of the mesh including the added vertices. It is relative to the diameter of the bounding box and should therefore be given as a value between 0 and 1. The specified points are not allowed to be within the relative snapping tolerance of each other.