Physics Node Status
The status of a physics node depends on if it is a default node, the selection that it applies to, and other nodes in the same branch that can override nodes earlier in the sequence. You can change the order of nodes (except the default nodes) by moving them up or down.
Overridden Selections
A node can be partially or completely overridden by another node further down in the same branch of the model tree that is of a similar, exclusive type. For example, if you specify a temperature boundary condition on boundary 1 and boundary 3, and then add another temperature boundary condition for boundary 3, the first temperature boundary condition is overridden on boundary 3. In the Settings window for the Temperature nodes that define the temperature boundary condition, the Selection list then shows 3 (overridden) to indicate that the temperature boundary condition defined on this selection is overridden for boundary 3 but is still active on boundary 1. Deleting or disabling the other temperature boundary condition on boundary 3 reactivates the original temperature boundary condition, and then shows 3 (without the (overridden) indication).
Selections that are Not Applicable
For selections that are not applicable for a node (such as interior boundaries for an boundary condition that is only applicable for exterior boundaries), the Selection list then shows (not applicable) next to entries that are, in this case, interior boundaries.
Empty Selections
For physics nodes that you add to a model (that is, not for default nodes), a warning appears on the physics node when the node has no selection. An added source or boundary condition, for example, has no effect on the model, so leaving an added physics node with an empty selection might be an unintended state, leading to unexpected simulation results.
Figure 3-9: The warning and tooltip for an added physics node with an empty selection.
The warning for an empty selection does not appear in the following cases:
Enabling and Disabling Nodes
By enabling or disabling physics nodes, you can activate and deactivate (shadow) other physics interface nodes that appear higher up in the physics interface branches.