This section describes how to build meshes using Java® methods. A
mesh is defined by a
meshing sequence consisting of
mesh features. A meshing feature is either an
attribute feature or an
operation feature. Each operation feature modifies the mesh when you
build the feature using properties defined by attribute features.
An attribute feature is defined on a geometric entity selection and has a set of properties. Running an attribute feature does not change the mesh, but affects the subsequent operation features in the sequence. For example, the FreeTet operation feature, that creates a tetrahedral mesh, uses properties from the
Distribution,
Scale, and
Size attribute features, that define the size and distribution of the mesh elements. You can add an attribute feature directly to the meshing sequence, this is referred to as a
global attribute feature, or add it to an operation feature, this is referred to as a
local attribute feature. Properties defined in local attribute features of an operation feature overrides corresponding properties defined in preceding global feature properties (on the same selection).