For 2D components, if Uniform distribution is selected, enter the Number of rays per release N (dimensionless). The union of the selected boundaries is divided into N segments of approximately equal length, and a ray is placed in the middle of each segment.
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For 3D components, if Projected plane grid is selected, enter the Number of rays per release N (dimensionless). The rays are distributed on a plane grid in planes that are approximately tangential to the selected boundaries (for a plane boundary, you get a uniform distribution).
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For Expression a single ray is released in the specified direction. Enter coordinates for the Ray direction vector L0 (dimensionless) based on space dimension. Select the Specify tangential and normal vector components check box to specify the initial direction using a coordinate system based on the directions tangential and normal to the surface (t1, t2, n).
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For Hemispherical a number of rays are released at each point, sampled from a hemispherical distribution in wave vector space. Enter the Number of rays in wave vector space Nw (dimensionless). The default is 50. Then enter coordinates for the Hemisphere axis r based on space dimension. Select the Specify tangential and normal vector components check box to specify the hemisphere axis using a coordinate system based on the directions tangential and normal to the surface (t1, t2, n).
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For Conical a number of rays are released at each point, sampled from a conical distribution in wave vector space. Enter the Number of rays in wave vector space Nw (dimensionless). The default is 50. Then enter coordinates for the Cone axis r based on space dimension. Then enter the Cone angle α (SI unit: rad). The default is π/3 radians. Select the Specify tangential and normal vector components check box to specify the cone axis using a coordinate system based on the directions tangential and normal to the surface (t1, t2, n).
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The Lambertian option is only available in 3D. A number of rays are released at each point, sampled from a hemisphere in wave vector space with probability density based on the cosine law. Enter the Number of rays in wave vector space Nw (dimensionless). The default is 50. Then enter coordinates for the Hemisphere axis r based on space dimension. Select the Specify tangential and normal vector components check box to specify the hemisphere axis using a coordinate system based on the directions tangential and normal to the surface (t1, t2, n)
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When the Specify tangential and normal vector components check box is selected, arrows indicating the normal direction on the selected boundaries will appear in the Graphics window.
Note that the normal direction may be opposite the built-in variable for the boundary normal (e.g.nx, ny, nz) to ensure that a positive value causes rays to be released into the simulation domain. This often occurs when the Inlet is applied to exterior boundaries.
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For Uniform density rays are released with polar angles from 0 to the specified cone angle. The rays are distributed in wave vector space so that each ray subtends approximately the same solid angle.
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For Specify polar and azimuthal distributions specify the Number of polar angles Nφ (dimensionless) and the Number of azimuthal angles Nθ (dimensionless). Rays are released at uniformly distributed polar angles from 0 to the specified cone angle. A single axial ray (φ=0) is also released. For each value of the polar angle, rays are released at uniformly distributed azimuthal angles from 0 to 2π. Unlike other options for specifying the conical distribution, it is not necessary to directly specify the Number of rays in wave vector space Nw (dimensionless), which is instead derived from the relation .
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For Marginal rays only the rays are all released at an angle α with respect to the cone axis. The rays are released at uniformly distributed azimuthal angles from 0 to 2π.
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For Marginal and axial rays only the rays are all released at an angle α with respect to the cone axis, except for one ray which is released along the cone axis. The marginal rays are released at uniformly distributed azimuthal angles from 0 to 2π.
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the Intensity computation is set to Compute intensity, Compute intensity and power, Compute intensity in graded media, or Compute intensity and power in graded media in the physics interface Intensity Computation section, and
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For an Ellipsoid, enter the Initial radius of curvature, 1 r1,0 (SI unit: m) and the Initial radius of curvature, 2 r2,0 (SI unit: m). Also enter the Initial principal curvature direction, 1 e1,0 (dimensionless).
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