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Distance (the default) to define the distance from the coordinate plane in the third axis’ direction using the z-coordinate, x-coordinate, or y-coordinate field (default value: 0; that is, no offset).
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Through vertex to define the position of the work plane in the third direction by selecting a vertex. The work plane’s position then contains that vertex. Click the Active button to toggle between turning ON and OFF the Offset vertex selections.
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Distance (the default) to define the distance in the Offset in normal direction field. You then offset the work plane along the normal of the planar face. By default, the work plane’s normal is the outward normal of the face in the Planar face list. The default value: 0; that is, no offset.
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Through vertex to define the position of the work plane in the third direction by selecting a vertex. The work plane’s position then includes the position of that vertex. Click the Active button to toggle between turning ON and OFF the Offset vertex selections.
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Distance (the default) to define the distance in the Offset in normal direction field. You then offset the work plane along the normal of the plane containing the edge. The default value: 0; that is, no offset.
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Through vertex to define the position of the work plane in the third direction by selecting a vertex. The work plane’s position then includes the position of that vertex. Click the Active button to toggle between turning ON and OFF the Offset vertex selections.
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The edge’s Start vertex (the default)
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The edge’s End vertex.
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For Axis of rotation, select an Axis type: xw-axis, yw-axis, zw-axis (the default), Cartesian, or Spherical. For any choice, enter an Angle (SI unit: degrees; default 0) to specify the rotation (see 2D Settings above). If Cartesian is selected, enter Cartesian coordinates values for x, y, and z (default values 0, 0, and 1, respectively, corresponding to the global z-axis) to specify the axis vector. If Spherical is selected, specify the axis vector using spherical angles theta and phi in degrees (default: 0).
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For Euler angles (Z-X-Z), enter values for the intrinsic Z-X-Z Euler angles α, β, and γ in the corresponding text fields (in degrees; the default values are 0).
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For Edge, choose a straight edge as the axis of rotation and add it to the Straight edge list. For Edge, select a straight edge in the Graphics window by first enabling the selection in the Straight edge list. Using a preselection, you can add it using the Add to Selection button (). Use the Clear Selection button () to remove the selected straight edge and the Zoom to Selection button () to zoom into the selected straight edge.
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In the Origin list, choose the location of the origin of the work plane’s coordinate system: Global (the default) or Vertex projection. In the latter case, also pick a vertex for the origin, which you add to the list under Vertex for origin (manually or by choosing an applicable geometry object or selection).
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In the Local x-axis list, choose how to define the local x-axis: Natural (the default), which means that the local x-axis corresponds to the first direction in the plane; for example, the y direction for a yz-plane. Alternatively, choose Through vertex projection to define the local x-axis through a vertex projection. Then choose a vertex for the local x-axis that you add to the Vertex for axis list (manually or by choosing an applicable geometry object or selection).
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In the Origin list, choose the location of the origin of the work plane’s coordinate system: Center of face (the default), Bounding box corner, or Vertex projection. In the last case, choose a vertex for defining the origin that you add to the Vertex for origin list.
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In the Local x-axis list, choose how to define the local x-axis: First parameter direction (the default) or Second parameter direction, which are the local parameter directions of the face (represented by the variables s1 and s2, respectively). Alternatively, choose Through vertex projection to define the local x-axis through a vertex projection. Then choose a vertex for the local x-axis that you add to the Vertex for axis list.
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In the Origin list, choose the location of the origin of the work plane’s coordinate system: The Start vertex (the default) or End vertex of the edge, or Vertex projection. In the last case, choose a vertex for defining the origin that you add to the Vertex for origin list.
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In the Local x-axis list, choose how to define the local x-axis: Tangent direction (the default), which means that the local x-axis follows the direction of the edge’s tangent. Alternatively, choose Through vertex projection to define the local x-axis through a vertex projection. Then choose a vertex for the local x-axis that you add to the Vertex for axis list.
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Enter displacements within the plane in the xw-displacement and yw-displacement fields if you want to move the origin of the local coordinate system. The displacements are specified in the original local coordinate system, before the rotation angle (below) is applied. The defaults are 0.
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Enter a rotation angle in the Rotation field if you want to rotate the local coordinate system. The default is 0 degrees; that is, no rotation. In the Normal vector case, the default yw-axis goes in the direction (−ny, nx,0), where (nx, ny, nz) is the given normal vector, except if the plane is parallel with the xy-plane, in which case the direction is (0, 1, 0).
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The default value in the Repair tolerance list is Automatic, which for 3D objects represented using the CAD kernel determines the repair tolerance internally. For 3D objects represented using the COMSOL kernel, and for 2D and 1D objects, Automatic means a relative repair tolerance of 10−6.
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Choose Relative to enter a value for the Relative repair tolerance field (the default is determined by the main Geometry node’s setting). This value is relative to the largest absolute value of the coordinates of all input objects.
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Choose Absolute to enter a value for the Absolute repair tolerance field (the default is determined by the main Geometry node’s setting; SI unit: m). This value uses the same unit as the geometry sequence’s length unit.
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