To scale geometry objects, in the Geometry toolbar, from the
Transforms (
) menu, select
Scale (
). You can also right-click the
Geometry or a
Work Plane feature to add this from the
Transforms submenu. Then enter the properties of the scale operation using the following sections:
Select the geometry objects that you want to scale in the Graphics window. The objects appear in the
Input objects list. If the geometry sequence includes user-defined selections above the
Scale node, choose
Manual to select objects, or choose one of the selection nodes from the list next to
Input objects.
Click the Active button to toggle between turning ON and OFF the
Input objects selections.
Select the Keep input objects check box to use the selected geometry objects for further geometry operations.
To get an anisotropic scaling, change Scaling to
Anisotropic, and specify separate scale factors for the coordinate directions in the
x,
y, and (3D only)
z fields;
r and
z in 2D axial symmetry;
xw and
yw in work planes.
Specify the centerpoint of the scaling by specifying x,
y, and(3D only)
z;
r and
z in 2D axial symmetry;
xw and
yw in work planes. This is the point that stays fixed during the scaling (that is, the point that the scaled geometry objects approach when the scale factor goes to zero).
The coordinate system in which the center of scaling coordinates above are interpreted (in 3D geometries only). From the Work plane list, select
xy-plane (the default, for a standard global Cartesian coordinate system) or select any work plane defined above this node in the geometry sequence. If you choose a work plane, the work plane and its coordinate system appears in the Graphics window, using an extra coordinate triad with the directions
xw,
yw, and
zw (which are then used to specify the center of scaling).
Select the Resulting objects selection check box to create predefined selections (for all levels — objects, domains, boundaries, edges, and points — that are applicable) in subsequent nodes in the geometry sequence. To also make all or one of the types of resulting entities (domains, boundaries, edges, and points) that the resulting objects consist of available as selections in all applicable selection lists (in physics and materials settings, for example), choose an option from the
Show in physics (
Show in instances if in a geometry part,
Show in 3D if in a work plane’s plane geometry) list:
All levels,
Domain selection,
Boundary selection,
Edge selection, or
Point selection. The default is
Domain selection, which is suitable for use with materials and physics defined in domains. For use with a boundary condition, for example, choose
Boundary selection. These selections do not appear as separate selection nodes in the model tree. Select
Off to not make any selection available outside of the geometry sequence. From the
Color list, choose a color for highlighting the resulting objects selection. See
Selection Colors.
If you have Named Selections that include entities on the input objects, select the
Propagate selections to resulting objects (selected by default) check box to update the selections to corresponding entities on the output objects, when possible. Clear the check box to not propagate the selection to the resulting objects. This can be useful in combination with selecting the
Keep input objects check box so that the selections refer only to the input objects.
From the Construction geometry list choose
On to make the resulting objects available only in the feature’s geometry sequence. The default option
Inherit means that the resulting objects become construction geometry if all input objects are construction geometry. Choose
Off to never output construction geometry objects. For more information, see
Construction Geometry.