Rotate
To rotate geometry objects, in the Geometry toolbar, from the Transforms () menu, select Rotate (). You can also right-click the Geometry or a Work Plane feature to add this from the Transforms submenu. You can create one or multiple rotated copies with varying rotation angles. Then enter the properties of the rotate operation using the following sections:
Input
Select the geometry objects that you want to rotate in the Graphics window. The objects appear in the Input objects list. If the geometry sequence includes user-defined selections above the Rotate node, choose Manual to select objects, or choose one of the selection nodes from the list next to Input objects.
Click the Active button to toggle between turning ON and OFF the Input objects selections.
Select the Keep input objects check box to use the selected geometry objects for further geometry operations.
Rotation
2D Settings
In 2D, specify an Angle (in degrees; default: 0) for the rotation. To get several rotated objects, enter a list of angles separated with commas or spaces or using the range function. Click the Range button () to define a range of angles using the Range dialog box. For example, range(0,45,315) creates eight objects, one at the original position and seven rotated copies at 45 degrees distance around a full 360 degrees circle.
3D Settings
In 3D, use the following settings to specify the rotation.
From the Specify list, choose Axis of rotation (the default, Euler angles (Z-X-Z), or Edge as the way to specify the rotation.
For Axis of rotation, select an Axis type: xw-axis, yw-axis, zw-axis (the default), Cartesian, or Spherical. For any choice, enter an Angle (SI unit: degrees; default 0) to specify the rotation (see 2D Settings above). If Cartesian is selected, enter Cartesian coordinates values for x, y, and z (default values 0, 0, and 1, respectively, corresponding to the global z-axis) to specify the axis vector. If Spherical is selected, specify the axis vector using spherical angles theta and phi in degrees (default: 0).
For Euler angles (Z-X-Z), enter values for the intrinsic Z-X-Z Euler angles α, β, and γ in the corresponding text fields (in degrees; the default values are 0).
For Edge, choose a straight edge as the axis of rotation and add it to the Straight edge list. Then enter an Angle (SI unit: degrees; default 0) to specify the rotation angle.
Center of Rotation
This section is available in 2D and 2D axial symmetry. From the Specify list, choose Position (the default) or Vertex. For Vertex, choose a vertex to use as the center of rotation and add it to the Center of rotation list. Note that you cannot select auxiliary sketch vertices (for example, the center of a Circular Arc) in the Vertex selection.
When you specify the position, enter the center of the rotation in the x and y (for 2D); r and z (in 2D axial symmetry); and xw and yw in work plane fields.
Point on Axis of Rotation
This section is available in 3D when you have selected Axis of rotation or Euler angles from the Specify list in the Rotation section.
Coordinate System
The coordinate system in which the point coordinates and axis of rotation above are interpreted (in 3D geometries only). From the Work plane list, select xy-plane (the default, for a standard global Cartesian coordinate system) or select any work plane defined above this node in the geometry sequence. If you choose a work plane, the work plane and its coordinate system appears in the Graphics window, using an extra coordinate triad with the directions xw, yw, and zw (which are then used to specify the rotation axis position).
Selections of Resulting Entities
Select the Resulting objects selection check box to create predefined selections (for all levels — objects, domains, boundaries, edges, and points — that are applicable) in subsequent nodes in the geometry sequence. To also make all or one of the types of resulting entities (domains, boundaries, edges, and points) that the resulting objects consist of available as selections in all applicable selection lists (in physics and materials settings, for example), choose an option from the Show in physics (Show in instances if in a geometry part, Show in 3D if in a work plane’s plane geometry) list: All levels, Domain selection, Boundary selection, Edge selection, or Point selection. The default is Domain selection, which is suitable for use with materials and physics defined in domains. For use with a boundary condition, for example, choose Boundary selection. These selections do not appear as separate selection nodes in the model tree. Select Off to not make any selection available outside of the geometry sequence. From the Color list, choose a color for highlighting the resulting objects selection. See Selection Colors.
Cumulative Selection
If you want to make the resulting entities contribute to a cumulative selection, select a cumulative selection from the Contribute to list (the default, None, gives no contribution), or click the New button to create a new cumulative selection (see Cumulative Selections).
Selections on Input Objects
If you have Named Selections that include entities on the input objects, select the Propagate selections to resulting objects (selected by default) check box to update the selections to corresponding entities on the output objects, when possible. Clear the check box to not propagate the selection to the resulting objects. This can be useful in combination with selecting the Keep input objects check box so that the selections refer only to the input objects.
Assigned Attributes
From the Construction geometry list choose On to make the resulting objects available only in the feature’s geometry sequence. The default option Inherit means that the resulting objects become construction geometry if all input objects are construction geometry. Choose Off to never output construction geometry objects. For more information, see Construction Geometry.