Use a Rigid Transform node to perform a rigid transform (translation and rotation) of 3D geometry objects. You can use this feature to position and orient geometry objects by matching a coordinate system (work plane) with another coordinate system (work plane) and then optionally performing a rotation and translation in the work plane’s coordinate system.
To add a rigid transformation, in the Geometry toolbar, from the
Transforms (
) menu, select
Rigid Transform (
). You can also right-click the
Geometry or a
Work Plane feature to add this from the
Transforms submenu.
Select the geometry objects for which you want to perform a rigid transformation in the Graphics window. The objects appear in the
Input objects list. If the geometry sequence includes user-defined selections above the
Rigid Transformation node, choose
Manual to select objects, or choose one of the selection nodes from the list next to
Input objects.
Click the Active button to toggle between turning ON and OFF the
Input objects selections.
Select the Keep input objects check box to use the selected geometry objects for further geometry operations.
Choose the coordinate system for the geometry objects from the Work plane for objects list. You can choose among all work planes in the geometry. You can also choose
xy-plane, which corresponds to the global coordinate system (this is the default).
To choose the coordinate system to match, select a work plane from the Work plane list. The default is
xy-plane, which corresponds to the global coordinate system. The work plane to match is visualized in the graphics.
Enter values or expressions for the xw,
yw, and
zw coordinates (SI unit: m) to add a displacement vector relative to the coordinate system to match.
From the Specify list, choose
Axis of rotation (the default,
Euler angles (Z-X-Z), or
Edge as the way to specify the rotation.
Select the Resulting objects selection check box to create predefined selections (for all levels — objects, domains, boundaries, edges, and points — that are applicable) in subsequent nodes in the geometry sequence. To also make all or one of the types of resulting entities (domains, boundaries, edges, and points) that the resulting objects consist of available as selections in all applicable selection lists (in physics and materials settings, for example), choose an option from the
Show in physics (
Show in instances if in a geometry part,
Show in 3D if in a work plane’s plane geometry) list:
All levels,
Domain selection,
Boundary selection,
Edge selection, or
Point selection. The default is
Domain selection, which is suitable for use with materials and physics defined in domains. For use with a boundary condition, for example, choose
Boundary selection. These selections do not appear as separate selection nodes in the model tree. Select
Off to not make any selection available outside of the geometry sequence. From the
Color list, choose a color for highlighting the resulting objects selection. See
Selection Colors.
If you have Named Selections that include entities on the input objects, select the
Propagate selections to resulting objects (selected by default) check box to update the selections to corresponding entities on the output objects, when possible. Clear the check box to not propagate the selection to the resulting objects. This can be useful in combination with selecting the
Keep input objects check box so that the selections refer only to the input objects.
From the Construction geometry list choose
On to make the resulting objects available only in the feature’s geometry sequence. The default option
Inherit means that the resulting objects become construction geometry if all input objects are construction geometry. Choose
Off to never output construction geometry objects. For more information, see
Construction Geometry.