Use the Offset (
) node to offset the edges of 2D curve or solid objects in the normal direction. Enter the properties of the offset operation using the following sections:
From the Geometric entity level list, choose the level of the entities to offset:
Object, Domain, or
Boundary (that is, edges in 2D). Then select the objects, domains or edges that you want to offset in the
Graphics window. The objects or entities appear in the
Input entities list. If the geometry sequence includes user-defined selections above the
Offset node, choose
Manual to select objects or entities, or choose one of the selection nodes from the list next to
Input entities.
Click the Active button to toggle between turning ON and OFF the
Input entities selections.
Select the Keep input objects check box to use the selected geometry objects for further geometry operations.
Enter a Distance for the offset. Switching between a positive and negative number reverses the offset direction. The default 0 distance for the offset creates a copy of the input edges.
Select the Reverse side check box (cleared by default) to reverse the offset direction. This is equivalent to changing the sign of the offset distance.
When offsetting edges of convex corners the operation can create new edges by several methods to close the gap that would result otherwise. From the Convex corner handling list, choose
Fillet (default) to add circular arcs that are tangent to both offset edges of convex corners, or choose one of the other available options:
When offsetting edges of concave corners select the Trim intersections check box (selected by default) to trim the intruding parts of intersecting offset edges.
Select the Resulting objects selection check box to create predefined selections (for all levels — objects, domains, boundaries, edges, and points — that are applicable) in subsequent nodes in the geometry sequence. To also make all or one of the types of resulting entities (domains, boundaries, edges, and points) that the resulting objects consist of available as selections in all applicable selection lists (in physics and materials settings, for example), choose an option from the
Show in physics (
Show in instances if in a geometry part;
Show in 3D in a plane geometry under a work plane in a 3D component) list:
All levels,
Domain selection,
Boundary selection, or
Point selection. The default is
Domain selection, which is suitable for use with materials and physics defined in domains. For use with a boundary condition, for example, choose
Boundary selection. These selections do not appear as separate selection nodes in the model tree. Select
Off to not make any selection available outside of the geometry sequence. From the
Color list, choose a color for highlighting the resulting objects selection. See
Selection Colors.
If you have Named Selections that include entities on the input objects, select the
Propagate selections to resulting objects (selected by default) check box to update the selections to corresponding entities on the output objects, when possible. Clear the check box to not propagate the selection to the resulting objects. This can be useful in combination with selecting the
Keep input objects check box so that the selections refer only to the input objects.
From the Construction geometry list choose
On to make the resulting objects available only in the feature’s geometry sequence. The default option
Inherit means that the resulting objects become construction geometry if all input objects are construction geometry. Choose
Off to never output construction geometry objects. For more information, see
Construction Geometry.