Views provide the camera setting, grid, rendering, arrows, lighting, and transparency in the Graphics window. You can create and use several user-defined views to highlight and display the geometry in different ways. By default a
View node is added to all space dimensions, except for 0D components. For any dimension, also right-click the
View node to add
Hide for Geometry nodes.
For 1D, 1D axisymmetric, 2D, and 2D axisymmetric models, an Axis (
![](images/comsol_ref_visualizationselection.21.33.01.png)
) subnode is also added where you can set the axis coordinates and manual spacing. The
View nodes and subnodes have information about a view, and you can also control the settings to display or hide geometry labels, direction arrows, and lock the axis. See
Axis (2D and 2D Axisymmetric),
Axis (1D and 1D Axisymmetric), and
View (1D and 2D).
For 3D models, a Camera subnode (
![](images/comsol_ref_visualizationselection.21.33.02.png)
) and three
Directional Light nodes (
![](images/comsol_ref_visualizationselection.21.33.03.png)
), including default settings, are also added. The
View node and subnodes have information about a view. The settings include (in addition to, for example, settings for displaying geometry labels and direction arrows) transparency, lighting sources, lighting attributes, and camera settings. See
View (3D).