Scale
To scale geometry objects, in the Geometry toolbar, from the Transforms () menu, select Scale (). You can also right-click the Geometry or a Work Plane feature to add this from the Transforms submenu. Then enter the properties of the scale operation using the following sections:
Input
Select the geometry objects that you want to scale in the Graphics window. The objects appear in the Input objects list. If the geometry sequence includes user-defined selections above the Scale node, choose Manual to select objects, or choose one of the selection nodes from the list next to Input objects.
Click the Active button to toggle between turning ON and OFF the Input objects selections.
Select the Keep input objects check box to use the selected geometry objects for further geometry operations.
Scale Factor
By default, you get an isotropic scaling. Specify the scaling factor in the Factor field.
To get an anisotropic scaling, change Scaling to Anisotropic, and specify separate scale factors for the coordinate directions in the x, y, and (3D only) z fields; r and z in 2D axial symmetry; xw and yw in work planes.
Center of Scaling
Specify the centerpoint of the scaling by specifying x, y, and(3D only) z; r and z in 2D axial symmetry; xw and yw in work planes. This is the point that stays fixed during the scaling (that is, the point that the scaled geometry objects approach when the scale factor goes to zero).
Coordinate System
The coordinate system in which the center of scaling coordinates above are interpreted (in 3D geometries only). From the Work plane list, select xy-plane (the default, for a standard global Cartesian coordinate system) or select any work plane defined above this node in the geometry sequence. If you choose a work plane, the work plane and its coordinate system appears in the Graphics window, using an extra coordinate triad with the directions xw, yw, and zw (which are then used to specify the center of scaling).
Selections of Resulting Entities
Select the Resulting objects selection check box to create predefined selections (for all levels — objects, domains, boundaries, edges, and points — that are applicable) in subsequent nodes in the geometry sequence. To also make all or one of the types of resulting entities (domains, boundaries, edges, and points) that the resulting objects consist of available as selections in all applicable selection lists (in physics and materials settings, for example), choose an option from the Show in physics (Show in instances if in a geometry part, Show in 3D if in a work plane’s plane geometry) list: All levels, Domain selection, Boundary selection, Edge selection, or Point selection. The default is Domain selection, which is suitable for use with materials and physics defined in domains. For use with a boundary condition, for example, choose Boundary selection. These selections do not appear as separate selection nodes in the model tree. Select Off to not make any selection available outside of the geometry sequence. From the Color list, choose a color for highlighting the resulting objects selection. See Selection Colors.
Cumulative Selection
If you want to make the resulting entities contribute to a cumulative selection, select a cumulative selection from the Contribute to list (the default, None, gives no contribution), or click the New button to create a new cumulative selection (see Cumulative Selections).
Assigned Attributes
From the Construction geometry list choose On to make the resulting objects available only in the feature’s geometry sequence. The default option Inherit means that the resulting objects become construction geometry if all input objects are construction geometry. Choose Off to never output construction geometry objects. For more information see Construction Geometry.