Cross Section
In a Work Plane node’s Plane Geometry sequence you can add a Cross Section node (). By default, this computes the cross section of all 3D objects generated by preceding nodes in the geometry sequence. You can also select specific 3D objects to intersect with the work plane. You can also add a new 2D or 2D axisymmetric Component and add the Cross Section node there. In that case, you can select which Work Plane to use. For example, if you have a 3D geometry that is symmetric about an axis, you can add a work plane that contains the axis. In the axisymmetric 2D Component, you then get the cross section and can use a 2D axisymmetric component, which is computationally efficient compared to a full 3D component. A Cross Section node can also be useful to extract a planar surface for modeling a thin flat 3D structure using shell elements, for example. Another use for a cross section is to form a surface that you can extrude into a 3D solid from a closed curve that lie in a plane. Then also add a Convert to Solid node below the Cross Section node to make the closed curve into a 2D surface.
To add a cross section, right-click a Plane Geometry node under a Work Plane node or a 2D Geometry node and select Cross Section (). Then enter the properties of the cross section using the following sections:
Cross Section
If you add the Cross Section node to a 2D or 2D axisymmetric geometry, first select the work plane to use for the cross section from the Work plane list.
From the Intersect list, choose All objects (the default) to intersect all 3D geometry objects with the work plane, or choose Selected objects to intersect only the geometry objects that you add to the Objects to intersect list that appears. Click the Active button to toggle between turning ON and OFF the Objects to intersect selections.
You can change the settings for the Repair tolerance list if you experience problems with the cross section operation. Geometric entities that have a distance less than the repair tolerance are merged.
The default value in the Repair tolerance list is Automatic, which for 3D objects represented using the CAD kernel determines the repair tolerance internally. For 3D objects represented using the COMSOL kernel, and for 2D and 1D objects, Automatic means a relative repair tolerance of 106.
Choose Relative to enter a value for the Relative repair tolerance field (the default is determined by the main Geometry node’s setting). This value is relative to the largest absolute value of the coordinates of all input objects.
Choose Absolute to enter a value for the Absolute repair tolerance field (the default is determined by the main Geometry node’s setting; SI unit: m). This value uses the same unit as the geometry sequence’s length unit.
When you build this feature, the relative and absolute repair tolerances are set to the values that are used for the last object that the cross section is generated for (with a precision of two digits). This is useful to find out the tolerance used by the operation. After the feature is built, you can set the Repair tolerance to either Relative or Absolute, then check the values displayed in the Relative repair tolerance or Absolute repair tolerance fields.
Selections of Resulting Entities
Select the Resulting objects selection check box to create predefined selections (for all levels — objects, domains, boundaries, edges, and points — that are applicable) in subsequent nodes in the geometry sequence. Use the Show in 3D list (for Cross Section nodes in a Work Plane node’s Plane Geometry) or the Show in physics list (or Cross Section nodes in 2D or 2D axisymmetric geometries) to choose for which geometric entity level the selection should be created. All applicable levels, as well as All levels and Off, are available. From the Color list, choose a color for highlighting the resulting objects selection. See Selection Colors.
Select the Selections from 3D check box to create selections in 2D based on the selections from the 3D geometry. Each selection that is produced by a 3D geometry feature preceding the work plane in the 3D geometry sequence and each 3D cumulative selection are intersected with the work plane to give a selection in 2D. These selections are available if the Cross Section node under a Plane Geometry node in a work plane or under a 2D component’s Geometry node. In the latter case, you can also select the Show in physics check box to make the selections from 3D available in physics and materials settings, for example.
Cumulative Selection
If you want to make the resulting entities contribute to a cumulative selection, select a cumulative selection from the Contribute to list (the default, None, gives no contribution), or click the New button to create a new cumulative selection (see Cumulative Selections).
Assigned Attributes
From the Construction geometry list choose On to make the resulting objects available only in the feature’s geometry sequence. The default option Inherit means that the resulting objects become construction geometry if all input objects are construction geometry. Choose Off to never output construction geometry objects. For more information see Construction Geometry.