Pyramid
To create a rectangular pyramid or pyramid frustum, in the Geometry toolbar, from the More Primitives () menu, select Pyramid (). You can also right-click the Geometry node to add this node from the context menu. Then enter the properties of the pyramid using the following sections:
Object Type
From the Type list, select Solid or Surface to specify if the pyramid is a solid object or a (hollow) surface object.
Size and Shape
Define the size and shape of the pyramid in the Base length 1, Base length 2, Height, Ratio, Top displacement 1, and Top displacement 2 fields. The Base length fields determine (default: 1) the side lengths of the bottom rectangle. The Height field (default: 1) determines the height of the pyramid frustum. The Ratio field (default: 0.5) controls the ratio of the perimeters of the top and bottom rectangles. To get an oblique pyramid, use the Top displacement fields (default: 0) to specify the displacement of the top rectangle’s center relative to the bottom rectangle’s center, in the pyramid’s local coordinate system.
Position
Enter the position of the pyramid using the x, y, and z fields. This is the center of the bottom rectangle.
Axis
Specify the direction of the third axis of the pyramid’s local coordinate system — that is, the normal to the base rectangle. From the Axis type list, choose x-axis, y-axis, or z-axis (the default) to obtain an axis aligned with the specified coordinate axis. Choose Cartesian to enter a direction vector using the x, y, and z fields. Choose Spherical to enter the direction using the angles theta (polar, zenith) and phi (azimuth).
Rotation Angle
Specify the rotational angle about the axis in the Rotation field. When this angle is zero (the default), the second axis of the pyramid’s local coordinate system (corresponding to Base length 2) is parallel to the xy-plane.
Coordinate System
The coordinate system in which the position, axis, and rotation angles above are interpreted. From the Work plane list, select xy-plane (the default, for a standard global Cartesian coordinate system) or select any work plane defined above this node in the geometry sequence. If you choose a work plane, the work plane and its coordinate system appear in the Graphics window, using an extra coordinate triad with the directions xw, yw, and zw (which are then used to specify the pyramid’s position).
Selections of Resulting Entities
Select the Resulting objects selection check box to create predefined selections (for all levels — objects, domains, boundaries, edges, and points — that are applicable) in subsequent nodes in the geometry sequence. To also make all or one of the types of resulting entities (domains, boundaries, edges, and points) that the pyramid consists of available as selections in all applicable selection lists (in physics and materials settings, for example), choose an option from the Show in physics (Show in instances if in a geometry part) list: All levels, Domain selection, Boundary selection, Edge selection, or Point selection. The default is Domain selection, which is suitable for use with materials and physics defined in domains. For use with a boundary condition, for example, choose Boundary selection. These selections do not appear as separate selection nodes in the model tree. Select Off to not make any selection available outside of the geometry sequence. From the Color list, choose a color for highlighting the resulting objects selection. See Selection Colors.
Cumulative Selection
If you want to make the resulting entities contribute to a cumulative selection, select a cumulative selection from the Contribute to list (the default, None, gives no contribution), or click the New button to create a new cumulative selection (see Cumulative Selections).
Assigned Attributes
Select the Construction geometry check box to make the resulting objects available only in the feature’s geometry sequence. For more information see Construction Geometry.