Block
To create a block (box), on the 3D Geometry toolbar, click Block (). You can also right-click the Geometry node to add this node from the context menu. Then enter the properties of the block using the following sections:
Object Type
From the Type list, select Solid or Surface to specify if the block is a solid object or a (hollow) surface object.
Size and Shape
Define the edge lengths in the Width, Depth, and Height fields. With the default axis (representing the z-axis) and no rotation, the width, depth, and height correspond to the dimensions in the x, y, and z directions, respectively.
Position
Enter the position of the block using the x, y, and z fields. From the Base list, choose Center if the block is centered about the position, or choose Corner if the block has one corner in this position.
Axis
Specify the direction of the block’s third axis — that is, the direction of the edges corresponding to the height. From the Axis type list, choose x-axis, y-axis, or z-axis (the default) to obtain an axis aligned with the specified coordinate axis. Choose Cartesian to enter a direction vector in the x, y, and z fields. Choose Spherical to enter the direction using the angles theta (polar, zenith) and phi (azimuth).
Rotation Angle
Specify the rotational angle about the block’s third axis in the Rotation field. When this angle is zero (the default), the block’s second axis is parallel to the xy-plane.
Coordinate System
The coordinate system in which the position, axis, and rotation angles above are interpreted. From the Work plane list, select xy-plane (the default, for a standard global Cartesian coordinate system) or select any work plane defined above this node in the geometry sequence. If you choose a work plane, the work plane and its coordinate system appear in the Graphics window, using an extra coordinate triad with the directions xw, yw, and zw (which are then used to specify the block’s position).
Layers
Layers can be used to create sandwich primitives by adding layers on one or more sides. Specify the thicknesses of layers in the Layers table, and optionally a name for each layer. The outermost layer comes first. Select the check boxes under Layer position to specify where to apply the layers (see the graphics to the right of the check boxes to see the definitions of the left, right, front, back, bottom, and top sides of the block). Each layer must have a minimal thickness (depending on the size of the geometry).
Selections of Resulting Entities
Select the Resulting objects selection check box to create predefined selections (for all levels — objects, domains, boundaries, edges, and points — that are applicable) in subsequent nodes in the geometry sequence. To also make all or one of the types of resulting entities (domains, boundaries, edges, and points) that the block consists of available as selections in all applicable selection lists (in physics and materials settings, for example), choose an option from the Show in physics (Show in instances if in a geometry part) list: All levels, Domain selection, Boundary selection, Edge selection, or Point selection. The default is Domain selection, which is suitable for use with materials and physics defined in domains. For use with a boundary condition, for example, choose Boundary selection. These selections do not appear as separate selection nodes in the model tree. Select Off to not make any selection available outside of the geometry sequence. From the Color list, choose a color for highlighting the resulting objects selection. See Selection Colors.
Cumulative Selection
If you want to make the resulting entities contribute to a cumulative selection, select a cumulative selection from the Contribute to list (the default, None, gives no contribution), or click the New button to create a new cumulative selection (see Cumulative Selections).
Assigned Attributes
Select the Construction geometry check box to make the resulting objects available only in the feature’s geometry sequence. For more information see Construction Geometry.