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In the finalization step of the geometry sequence, you should normally have Action set to Form an assembly. If Form a union is used, then the contacting boundaries must be geometrically separated in the initial configuration.
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Add Contact Pair nodes under Definitions. A contact pair consists of two sets of boundaries, which are called the source and destination boundaries. Contact pairs can also be added automatically, based on boundary adjacency when the Form an assembly action is used. The geometric gap distance is a variable set up by the contact pair, which also define operators for mapping variables or expressions between the selected boundaries.
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Use the default Contact node or add new Contact nodes in the physics interface. In the Contact node, you select the contact pairs to be used, and provide the settings for the physical and numerical properties of the contact model.
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Because of the multiphysics capabilities, the setup of a contact problem is split into two parts. The definition of the contact pair is made under Definitions, and can be shared between several physics interfaces. This part of the contact problem defines the geometric properties of the contact, such as search and mapping operations between the selected boundaries. The physics related definitions of the contact properties are then made in the respective physics interfaces.
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The Wear node is only available with the Solid Mechanics and Multibody Dynamics interfaces.
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When using the Shell, Layered Shell or Membrane interfaces, contact can potentially occur on both sides of the boundary. In a single Contact node, you can only model contact on one side. In the Contact Surface section, you can select whether the contact should occur on the top side or bottom side. The ‘top’ and ‘bottom’ sides are defined by the orientation of the physics interface normal, which may differ from the geometry normal. In these interfaces, the orientation of the physics normal is controlled by the Boundary System that is attached to each boundary through the material models. The normal direction can be reversed using the settings in the Boundary System node.
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The actual normal vector used in the contact search algorithm can be visualized by plotting <pair_tag>.n<coord_label>. For example, the variable p1.nx gives the x-component of the spatial normal used by contact pair p1. Plotting the contact normal vector can be useful to verify that the source and destination normals point towards each other.
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Run Get Initial Values for an arbitrary study in order to create data for result presentation.
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Add an Arrow Surface plot to the new plot group.
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In the Replace Expression () dialog, select the geometry normal.
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When working with the Shell or Membrane interfaces, select Enable physics symbols in the settings for the interface. You will then see the physics normals plotted if you select a material model like Linear Elastic Material in the Model Builder.
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In this context, a Contact node in the Layered Shell interface behaves differently. If the source is outside the physics interface, follow the recommendations Source Selection Outside Physics Interfaces.
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