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Click
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Click
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In the list, select 3 (selected, meshed) (the edge located in the upper right corner of the previous image).
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In the Model Builder window, expand the Warning node, then click Component 1 (comp1)>Mesh 1>Import 1.
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Click the
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8
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9
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In the Maximum hole perimeter text field, type 2.3[mm]. The value you enter here should be slightly larger than the measured hole perimeter.
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Right-click Mesh 1 and choose Import. Make sure the Import 2 node is added after Fill Holes 1 in the model tree.
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From the Source list, choose Meshing sequence. This will automatically suggest to import Mesh 2, which is the mesh of the block.
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Click Import.
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Rotate the mesh in the Graphics window to check that the vertebra is fully contained in the block, the two meshes should not intersect.
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Check the Messages window. Two domains were created; one for the vertebra and one for the domain of the surrounding block.
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In the Settings window for Delete Entities, click
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In the Selection list, confirm that you have the expected nine boundaries; six for the block and three for the vertebra. If there are more than nine boundaries in the list, check the tolerance setting for the Intersect with plane operation.
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Click the
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Click the
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Select Boundaries 2–9 only. This is most easily done from the Selection List, as some of the boundaries are hidden.
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In the Relative simplification tolerance text field, type 0.001. The lowered tolerance allows for a closer representation of the curved parts of the vertebra faces with smaller radius.
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In the Expression text field, type x>1[mm] to visualize elements with at least one vertex with x-coordinate higher than 1 mm.
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In the Mesh Plot 1 toolbar, click
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