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Click Done.
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Click Browse.
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4
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6
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Click Import.
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6
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In the list, select 3 (selected, meshed) (the edge located in the upper right corner of the previous image).
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3
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4
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1
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In the Model Builder window, expand the Warning node, then click Component 1 (comp1)>Mesh 1>Import 1.
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Click Import.
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1
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Click the Go to Default View button in the Graphics toolbar, to check if any edges remain. You can zoom in a bit to see the exact view as in the image below.
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6
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8
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9
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10
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11
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In the Maximum hole perimeter text field, type 2.3[mm]. The value you enter here should be slightly larger than the measured hole perimeter.
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12
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6
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7
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8
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1
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1
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Right-click Mesh 1 and choose Import. Make sure the Import 2 node is added after Fill Holes 1 in the model tree.
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3
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From the Source list, choose Meshing sequence. This will automatically suggest to import Mesh 2, which is the mesh of the block.
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Click Import.
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8
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Rotate the mesh in the Graphics window to check that the vertebra is fully contained in the block, the two meshes should not intersect.
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9
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1
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Check the Messages window. Two domains were created; one for the vertebra and one for the domain of the surrounding block.
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In the Settings window for Delete Entities, click Build Selected to delete the part of the vertebra and block on one side of the symmetry plane.
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3
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In the Selection list, confirm that you have the expected nine boundaries; six for the block and three for the vertebra. If there are more than nine boundaries in the list, check the tolerance setting for the Intersect with plane operation.
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6
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Click the Transparency button in the Graphics toolbar, as this makes it easier to see the mesh on the outside of the block. Also, if you have turned off Mesh Rendering earlier, turn it on again.
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7
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10
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Click the Click and Hide button in the Graphics toolbar again to deactivate the functionality and avoid hiding more boundaries.
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1
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2
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Select Boundaries 2–9 only. This is most easily done from the Selection List, as some of the boundaries are hidden.
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3
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4
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In the Relative simplification tolerance text field, type 0.001. The lowered tolerance allows for a closer representation of the curved parts of the vertebra faces with smaller radius.
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In the Expression text field, type x>1[mm] to visualize elements with at least one vertex with x-coordinate higher than 1 mm.
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In the Mesh Plot 1 toolbar, click Plot to hide the black edges of the block and vertebra. You can turn them on again later if you want to see them.
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