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Impact Analysis of a Golf Ball
Introduction
The outcome of a golf stroke is to a large extent influenced by the characteristics of the golf ball, including both its aerodynamics and mechanical properties. The latter, for example, determine how efficiently energy is transferred form the club head to the ball during the swing. The transfer of energy is largely governed by the stiffness of the ball’s core material, or in golf nomenclature, the “compression” of the ball. How well energy is transferred during the impact plays a key role in how far the ball will fly. The “backspin” is another key aspect of the golf stoke influenced by the mechanical properties of the ball. A high spin rate increases the lift, lengthening the carry distance of the shot. Also, increasing the backspin makes the ball stop more rapidly when landing. The stiffness of the cover and core materials plays an important role for the friction and spinning effects. A ball with a thin cover and a soft core will deform more when it comes in contact with the club face, thus generating more friction and a higher spin rate.
This example studies the mechanical impact of a club on a golf ball. The contact between the two parts is modeled using a viscous penalty formulation in order to stabilize this dynamic event. To properly model large deformations, the golf ball is defined using a hyperelastic material model. Additionally, the core material is viscoelastic, which causes dissipation of the elastic energy transfered by the impact. Results are compared to typical golf metrics such as ball speed and spin rate.
Model Definition
The model studies how momentum and energy are transferred form the club to the golf ball during the swing. The simulation focuses on the impact between the two objects, and it only looks at a time period of 2 ms.
Figure 1 shows the geometry of the club and golf ball. The dimensions of the club represent a typical 7 iron with a loft equal to 34°. The club head is approximately cm wide, cm high at the toe, and 3.5 cm high close to the shaft. The shaft is only partially included to simplify the geometry. It is assumed that the club has a dynamic loft of 22° at impact. The dynamic loft is the angle of the club face from the vertical plane at impact.
The the ball’s diameter is 42.67 mm in accordance with the rules of golf (Ref. 1). A three piece design is used: an inner core of 34.67 mm in diameter, a mm thick outer core (or mantle), and a 1 mm thick cover. The outer surface is also covered with 362 dimples.
Figure 1: Model geometry
Material Models And Properties
The golf club is assumed to be made of steel, with a density of 7850 kg/m3, Young’s modulus of 200 GPa, and Poisson’s ration of 0.3.
According to Ref. 1, the golf ball must be constructed entirely form elastomeric materials, that is, viscoelastic materials with a low stiffness. All parts of the ball are thus described using a Neo-Hookean hyperelastic material model. The cover is assumed to be compressible, while both inner and outer core are considered nearly incompressible and modeled using a mixed formulation. The Hartmann–Neff volumetric strain energy density is used with a prescribed bulk modulus of 1 GPa in order to penalize volumetric deformations. The two parts of the core are furthermore considered to be viscoelastic, and thus also include a large strain Generalized Maxwell model with three branches.
Mechanical properties of the materials used in golf balls are propriety and hard to find in the literature. Hence, the material properties summarized in Table 1 are only realistic estimates. The density is, for example, taken so that the total mass of the ball is equal to 45.93 g in accordance with Ref. 1. The other material properties have been tuned to give realistic results.
ρ
λ
μ
βv1
βv2
βv3
τv1
τv2
τv3
Constraints and Contact Conditions
The golf club impacts the ball with a velocity equal to 90 mph in a slightly downward direction, defined by an attack angle of -4.3° from the xy-plane. The end of the shaft is constrained to this velocity throughout the simulation. Both the velocity and the attack angle are rough estimates for a professional male golf player when using a 7 iron.
The interaction between the club and the golf ball is modeled using a contact condition. Dynamic effects are important since this is a time-dependent simulation of an impact event, and linear momentum and energy must be consistent during the contact interaction. To ensure this and to stabilize the contact condition, a viscous penalty formulation is added for the pressure contact. Friction is also important to properly capture the interaction between the club and the ball; since it is the effect of friction that causes the golf ball to spin after it is hit by the club head. A Coulomb friction model is added with a friction coefficient equal to 0.15.
Results and Discussion
Table 2 presents some common metrics used in golf to measure the performance of the player and the equipment. Here, the club speed and attack angle are input data to the simulation. The remaining metrics are computed by the COMSOL Multiphysics model. The launch angle is the angle of the ball relative to the ground after impact, and the smash factor is the ball speed divided by the club speed. Given the input parameters, all computed metrics are realistic and close to typical values reported for an average professional male golf player.
Figure 2 shows four snapshots of the simulation before, during, and after the impact. One can clearly see the large deformation of the golf ball when hit by the club head, increasing the contact area between the ball and the club face. This is even more visible when looking at the cut-through image in Figure 3, that also shows the strain distribution inside the ball. Figure 3 shows the minimum principal strain which is in the order of -20% in large parts of the ball.
It is interesting to look at the velocity of the club and ball during the simulation in order to study the kinematics of the problem in detail. Figure 4 shows the velocity magnitude and how momentum is transferred form the club head to the ball during the impact. Due to the flexibility of the shaft, the velocity of the club head decreases slightly during and after the impact, even though the velocity of the shaft is prescribed to a constant value.
Figure 5 shows the variation of the total elastic and kinetic energy of the golf ball during the simulation. The duration of the impact is clearly visible as a peak in both the elastic and kinetic energy content. An interesting observation is how effectively the viscoelastic properties of the core damp out the elastic energy after the impact. In contrast, the kinetic energy reaches a constant value once the ball departures from the club face.
Figure 2: Snapshots of the club and golf ball during the simulation. From top to bottom, the timings are 0 ms, 0.15 ms, 0.30 ms and 0.45 ms.
Figure 3: Deformation of the golf ball and distribution of the third principal (compressive) strain in the interior part of the ball at 0.3 ms.
Figure 4: Average magnitude of the velocity in the club head and the golf ball.
Figure 5: Total elastic and kinetic energy in the golf ball.
Notes About the COMSOL Implementation
The error estimates used by the automatic time-step control will force time steps small enough to resolve the wave propagation within the solid, which is not of primary interest in this analysis. The automatic time-step control will often lead to unnecessarily small time steps, and longer computational time. Therefore, it is often a good practice to use a manual time-step control when the focus is in the kinematics of the contact phenomenon.
The spin rate of the golf ball is determined by adding an Average Rotation node to the model. This node makes it possible to compute average rotation for a set of points in a least-squares sense for rotations that are arbitrarily large.
Reference
1. The Equipment Rules, 1st edition, The R&A and USGA, 2019.
Application Library path: Nonlinear_Structural_Materials_Module/Viscoelasticity/golf_ball_impact
Modeling Instructions
From the File menu, choose New.
New
In the New window, click  Model Wizard.
Model Wizard
1
In the Model Wizard window, click  3D.
2
In the Select Physics tree, select Structural Mechanics>Solid Mechanics (solid).
3
Click Add.
4
Click  Study.
5
In the Select Study tree, select General Studies>Time Dependent.
6
Global Definitions
Parameters 1
1
In the Model Builder window, under Global Definitions click Parameters 1.
2
In the Settings window for Parameters, locate the Parameters section.
3
Geometry 1
Import 1 (imp1)
1
In the Home toolbar, click  Import.
2
In the Settings window for Import, locate the Import section.
3
Click Browse.
4
5
Click Import.
Rotate the golf club to the correct dynamic loft at impact.
Rotate 1 (rot1)
1
In the Geometry toolbar, click  Transforms and choose Rotate.
2
Select the object imp1(1) only.
3
In the Settings window for Rotate, locate the Rotation section.
4
From the Axis type list, choose y-axis.
5
In the Angle text field, type loft-dynLoft+attackAngle.
Form Union (fin)
1
In the Model Builder window, under Component 1 (comp1)>Geometry 1 click Form Union (fin).
2
In the Settings window for Form Union/Assembly, locate the Form Union/Assembly section.
3
From the Action list, choose Form an assembly.
4
In the Geometry toolbar, click  Build All.
Create selections to be used in the physics and plot creation.
Definitions
Club Head
1
In the Model Builder window, expand the Component 1 (comp1)>Definitions node.
2
Right-click Definitions and choose Selections>Explicit.
3
In the Settings window for Explicit, type Club Head in the Label text field.
4
Club Shaft
1
In the Definitions toolbar, click  Explicit.
2
In the Settings window for Explicit, type Club Shaft in the Label text field.
3
Club Head and Shaft, Boundary
1
In the Definitions toolbar, click  Adjacent.
2
In the Settings window for Adjacent, type Club Head and Shaft, Boundary in the Label text field.
3
Locate the Input Entities section. Under Input selections, click  Add.
4
In the Add dialog box, in the Input selections list, choose Club Head and Club Shaft.
5
Club Ferrule
1
In the Definitions toolbar, click  Explicit.
2
In the Settings window for Explicit, type Club Ferrule in the Label text field.
3
Club Ferrule, Boundary
1
In the Definitions toolbar, click  Adjacent.
2
In the Settings window for Adjacent, type Club Ferrule, Boundary in the Label text field.
3
Locate the Input Entities section. Under Input selections, click  Add.
4
In the Add dialog box, select Club Ferrule in the Input selections list.
5
Club
1
In the Definitions toolbar, click  Union.
2
In the Settings window for Union, type Club in the Label text field.
3
Locate the Input Entities section. Under Selections to add, click  Add.
4
In the Add dialog box, in the Selections to add list, choose Club Head, Club Shaft, and Club Ferrule.
5
Golf Ball
1
In the Definitions toolbar, click  Explicit.
2
In the Settings window for Explicit, type Golf Ball in the Label text field.
3
Click the  Select Box button in the Graphics toolbar.
4
Cover
1
In the Definitions toolbar, click  Explicit.
2
In the Settings window for Explicit, type Cover in the Label text field.
3
Mantle
1
In the Definitions toolbar, click  Explicit.
2
In the Settings window for Explicit, type Mantle in the Label text field.
3
Inner Core
1
In the Definitions toolbar, click  Difference.
2
In the Settings window for Difference, type Inner Core in the Label text field.
3
Locate the Input Entities section. Under Selections to add, click  Add.
4
In the Add dialog box, select Golf Ball in the Selections to add list.
5
6
In the Settings window for Difference, locate the Input Entities section.
7
Under Selections to subtract, click  Add.
8
In the Add dialog box, in the Selections to subtract list, choose Cover and Mantle.
9
Core
1
In the Definitions toolbar, click  Union.
2
In the Settings window for Union, type Core in the Label text field.
3
Locate the Input Entities section. Under Selections to add, click  Add.
4
In the Add dialog box, in the Selections to add list, choose Mantle and Inner Core.
5
Club Face
1
In the Definitions toolbar, click  Explicit.
2
In the Settings window for Explicit, locate the Input Entities section.
3
From the Geometric entity level list, choose Boundary.
4
In the Label text field, type Club Face.
5
Grooves
1
In the Definitions toolbar, click  Explicit.
2
In the Settings window for Explicit, type Grooves in the Label text field.
3
Locate the Input Entities section. From the Geometric entity level list, choose Boundary.
4
Polished Steel
1
In the Definitions toolbar, click  Difference.
2
In the Settings window for Difference, type Polished Steel in the Label text field.
3
Locate the Geometric Entity Level section. From the Level list, choose Boundary.
4
Locate the Input Entities section. Under Selections to add, click  Add.
5
In the Add dialog box, select Club Head and Shaft, Boundary in the Selections to add list.
6
7
In the Settings window for Difference, locate the Input Entities section.
8
Under Selections to subtract, click  Add.
9
In the Add dialog box, in the Selections to subtract list, choose Club Face and Grooves.
10
Contact Pair 1 (p1)
1
In the Definitions toolbar, click  Pairs and choose Contact Pair.
2
In the Settings window for Pair, locate the Source Boundaries section.
3
From the Selection list, choose Club Face.
4
Locate the Destination Boundaries section. Select the  Activate Selection toggle button.
5
Integration 1 (intop1)
1
In the Definitions toolbar, click  Nonlocal Couplings and choose Integration.
2
In the Settings window for Integration, locate the Source Selection section.
3
From the Selection list, choose Golf Ball.
4
Locate the Advanced section. From the Frame list, choose Material  (X, Y, Z).
Average 1 (aveop1)
1
In the Definitions toolbar, click  Nonlocal Couplings and choose Average.
2
In the Settings window for Average, locate the Source Selection section.
3
From the Selection list, choose Club Head.
4
Locate the Advanced section. From the Frame list, choose Material  (X, Y, Z).
Average 2 (aveop2)
1
In the Definitions toolbar, click  Nonlocal Couplings and choose Average.
2
In the Settings window for Average, locate the Source Selection section.
3
From the Selection list, choose Golf Ball.
4
Locate the Advanced section. From the Frame list, choose Material  (X, Y, Z).
Solid Mechanics (solid)
Hyperelastic Material 1
1
In the Model Builder window, under Component 1 (comp1) right-click Solid Mechanics (solid) and choose Material Models>Hyperelastic Material.
2
In the Settings window for Hyperelastic Material, locate the Domain Selection section.
3
From the Selection list, choose Cover.
Hyperelastic Material 2
1
In the Physics toolbar, click  Domains and choose Hyperelastic Material.
2
In the Settings window for Hyperelastic Material, locate the Domain Selection section.
3
From the Selection list, choose Core.
4
Locate the Hyperelastic Material section. From the Compressibility list, choose Nearly incompressible material, Hartmann-Neff volumetric strain energy.
5
In the κ text field, type 1[GPa].
Viscoelasticity 1
1
In the Physics toolbar, click  Attributes and choose Viscoelasticity.
2
In the Settings window for Viscoelasticity, locate the Viscoelasticity Model section.
3
4
5
Initial Values 2
1
In the Physics toolbar, click  Domains and choose Initial Values.
2
In the Settings window for Initial Values, locate the Domain Selection section.
3
From the Selection list, choose Club.
4
Locate the Initial Values section. Specify the u/∂t vector as
Prescribed Displacement 1
1
In the Physics toolbar, click  Boundaries and choose Prescribed Displacement.
2
3
In the Settings window for Prescribed Displacement, locate the Prescribed Displacement section.
4
Select the Prescribed in x direction check box.
5
Select the Prescribed in y direction check box.
6
Select the Prescribed in z direction check box.
7
In the u0x text field, type velx*t.
8
In the u0z text field, type velz*t.
Contact 1
1
In the Physics toolbar, click  Pairs and choose Contact.
2
In the Settings window for Contact, locate the Pair Selection section.
3
Under Pairs, click  Add.
4
In the Add dialog box, select Contact Pair 1 (p1) in the Pairs list.
5
6
In the Settings window for Contact, locate the Contact Method section.
7
From the Formulation list, choose Penalty, dynamic.
8
Locate the Contact Pressure Penalty Factor section. From the Penalty factor control list, choose Viscous only.
9
In the τn text field, type .025[ms].
Friction 1
1
In the Physics toolbar, click  Attributes and choose Friction.
2
In the Settings window for Friction, locate the Friction Parameters section.
3
In the μ text field, type 0.15.
Add an Average Rotation node to compute typical golf metrics.
Average Rotation 1
1
In the Physics toolbar, click  Global and choose Average Rotation.
2
3
In the Settings window for Average Rotation, locate the Center of Rotation section.
4
From the list, choose Centroid of selected entities.
5
From the Entity level list, choose Point.
6
Locate the Rotation Model section. From the list, choose Finite rotations.
Center of Rotation: Point 1
1
In the Model Builder window, click Center of Rotation: Point 1.
2
Materials
Club Head
1
In the Model Builder window, under Component 1 (comp1) right-click Materials and choose Blank Material.
2
In the Settings window for Material, type Club Head in the Label text field.
3
Locate the Geometric Entity Selection section. From the Selection list, choose Club.
4
Locate the Material Contents section. In the table, enter the following settings:
Set material appearance data for use in plot creation.
5
Click to expand the Appearance section. From the Material type list, choose Steel.
Cover
1
Right-click Materials and choose Blank Material.
2
In the Settings window for Material, type Cover in the Label text field.
3
Locate the Geometric Entity Selection section. From the Selection list, choose Cover.
4
Locate the Material Contents section. In the table, enter the following settings:
Mantle
1
Right-click Materials and choose Blank Material.
2
In the Settings window for Material, type Mantle in the Label text field.
3
Locate the Geometric Entity Selection section. From the Selection list, choose Mantle.
4
Locate the Material Contents section. In the table, enter the following settings:
5
Click to expand the Appearance section. From the Color list, choose Blue.
Inner Core
1
Right-click Materials and choose Blank Material.
2
In the Settings window for Material, type Inner Core in the Label text field.
3
Locate the Geometric Entity Selection section. From the Selection list, choose Inner Core.
4
Locate the Material Contents section. In the table, enter the following settings:
5
Click to expand the Appearance section. From the Color list, choose Magenta.
Mesh 1
1
In the Model Builder window, under Component 1 (comp1) click Mesh 1.
2
In the Settings window for Mesh, locate the Mesh Settings section.
3
From the Sequence type list, choose User-controlled mesh.
Size
1
In the Model Builder window, under Component 1 (comp1)>Mesh 1 click Size.
2
In the Settings window for Size, locate the Element Size section.
3
Click the Custom button.
4
Locate the Element Size Parameters section. In the Maximum element size text field, type 0.015.
5
In the Minimum element size text field, type 0.002.
6
In the Maximum element growth rate text field, type 1.6.
7
In the Curvature factor text field, type 0.3.
8
In the Resolution of narrow regions text field, type 0.6.
Size 1
1
In the Model Builder window, right-click Mesh 1 and choose Size.
2
Right-click Size 1 and choose Move Up.
3
In the Settings window for Size, locate the Geometric Entity Selection section.
4
From the Geometric entity level list, choose Domain.
5
From the Selection list, choose Golf Ball.
6
Locate the Element Size section. Click the Custom button.
7
Locate the Element Size Parameters section. Select the Minimum element size check box.
8
9
Select the Maximum element growth rate check box.
10
Mapped 1
1
In the Mesh toolbar, click  Boundary and choose Mapped.
2
Distribution 1
1
Right-click Mapped 1 and choose Distribution.
2
3
In the Settings window for Distribution, locate the Distribution section.
4
In the Number of elements text field, type 3.
Swept 1
1
In the Mesh toolbar, click  Swept.
2
In the Settings window for Swept, locate the Domain Selection section.
3
From the Geometric entity level list, choose Domain.
4
Free Quad 1
1
In the Mesh toolbar, click  Boundary and choose Free Quad.
2
Swept 2
1
In the Mesh toolbar, click  Swept.
2
In the Settings window for Swept, locate the Domain Selection section.
3
From the Geometric entity level list, choose Domain.
4
5
Click  Build All.
Study 1
Step 1: Time Dependent
1
In the Model Builder window, under Study 1 click Step 1: Time Dependent.
2
In the Settings window for Time Dependent, locate the Study Settings section.
3
In the Output times text field, type 2e-3.
Modify the time-dependent solver to use a manual time step control.
Solution 1 (sol1)
1
In the Study toolbar, click  Show Default Solver.
2
In the Model Builder window, expand the Solution 1 (sol1) node, then click Time-Dependent Solver 1.
3
In the Settings window for Time-Dependent Solver, locate the General section.
4
From the Times to store list, choose Steps taken by solver.
5
In the Store every Nth step text field, type 2.
6
Click to expand the Time Stepping section. From the Steps taken by solver list, choose Manual.
7
In the Time step text field, type 2.5e-5.
Increase the number of allowed nonlinear iterations and use a stricter tolerance.
8
In the Model Builder window, expand the Study 1>Solver Configurations>Solution 1 (sol1)>Time-Dependent Solver 1 node, then click Fully Coupled 1.
9
In the Settings window for Fully Coupled, click to expand the Method and Termination section.
10
In the Maximum number of iterations text field, type 25.
11
In the Tolerance factor text field, type 0.1.
Generate datasets and default plots.
12
In the Study toolbar, click  Get Initial Value.
Results
Strain (solid)
1
In the Settings window for 3D Plot Group, type Strain (solid) in the Label text field.
2
Locate the Plot Settings section. From the Frame list, choose Spatial  (x, y, z).
3
Click to expand the Selection section. From the Geometric entity level list, choose Domain.
4
Surface 1
1
In the Model Builder window, expand the Strain (solid) node, then click Surface 1.
2
In the Settings window for Surface, locate the Expression section.
3
In the Expression text field, type solid.ep3.
4
Locate the Coloring and Style section. Select the Reverse color table check box.
5
Click to expand the Quality section. From the Smoothing list, choose Everywhere.
Surface 2
1
Right-click Results>Strain (solid)>Surface 1 and choose Duplicate.
2
In the Settings window for Surface, click to expand the Title section.
3
From the Title type list, choose None.
Material Appearance 1
Right-click Surface 2 and choose Material Appearance.
Study 1
Step 1: Time Dependent
1
In the Settings window for Time Dependent, click to expand the Results While Solving section.
2
Select the Plot check box.
3
From the Update at list, choose Time steps taken by solver.
4
In the Study toolbar, click  Compute.
Create a material rendering plot and make an animation.
Results
Material Rendering
1
In the Home toolbar, click  Add Plot Group and choose 3D Plot Group.
2
In the Settings window for 3D Plot Group, type Material Rendering in the Label text field.
3
Locate the Plot Settings section. Clear the Plot dataset edges check box.
Golf Ball
1
Right-click Material Rendering and choose Surface.
2
In the Settings window for Surface, type Golf Ball in the Label text field.
3
Locate the Expression section. In the Expression text field, type 1.
4
Locate the Title section. From the Title type list, choose None.
Deformation 1
1
Right-click Golf Ball and choose Deformation.
2
In the Settings window for Deformation, locate the Scale section.
3
Select the Scale factor check box.
4
Selection 1
1
In the Model Builder window, right-click Golf Ball and choose Selection.
2
Image 1
1
Right-click Golf Ball and choose Image.
2
In the Settings window for Image, locate the File section.
3
Click Browse.
4
5
Locate the Mapping section. From the Mapping list, choose Planar.
6
From the Plane type list, choose xz-plane.
7
Find the Size subsection. In the Width text field, type 0.03.
8
Find the Anchor point subsection. In the X text field, type -0.015.
9
In the Y text field, type -0.03.
10
In the Z text field, type -0.002.
11
Find the Tiling subsection. From the Extrapolation list, choose Clamp to edge.
Material Appearance 1
1
Right-click Golf Ball and choose Material Appearance.
2
In the Settings window for Material Appearance, locate the Appearance section.
3
From the Material list, choose Cover (mat2).
4
Locate the Color section. Select the Use the image’s color check box.
Golf Ball 1
1
Right-click Golf Ball and choose Duplicate.
2
In the Settings window for Surface, click to expand the Inherit Style section.
3
From the Plot list, choose Golf Ball.
Selection 1
1
In the Model Builder window, expand the Golf Ball 1 node, then click Selection 1.
2
In the Settings window for Selection, locate the Selection section.
3
Select the  Activate Selection toggle button.
4
Image 1
1
In the Model Builder window, click Image 1.
2
In the Settings window for Image, locate the Mapping section.
3
From the Plane type list, choose zx-plane.
4
Find the Anchor point subsection. In the Y text field, type 0.03.
5
In the X text field, type 0.015.
6
In the Material Rendering toolbar, click  Plot.
Club Head
1
In the Model Builder window, right-click Golf Ball and choose Duplicate.
2
In the Settings window for Surface, type Club Head in the Label text field.
3
Click to expand the Inherit Style section. From the Plot list, choose Golf Ball.
Selection 1
1
In the Model Builder window, expand the Club Head node, then click Selection 1.
2
In the Settings window for Selection, locate the Selection section.
3
From the Selection list, choose Polished Steel.
Image 1
In the Model Builder window, right-click Image 1 and choose Delete.
Material Appearance 1
1
In the Model Builder window, click Material Appearance 1.
2
In the Settings window for Material Appearance, locate the Appearance section.
3
From the Material list, choose Club Head (mat1).
4
Locate the Color section. Clear the Use the plot’s color check box.
Club Face
1
In the Model Builder window, right-click Club Head and choose Duplicate.
2
In the Settings window for Surface, type Club Face in the Label text field.
Selection 1
1
In the Model Builder window, expand the Club Face node, then click Selection 1.
2
In the Settings window for Selection, locate the Selection section.
3
From the Selection list, choose Club Face.
Material Appearance 1
1
In the Model Builder window, click Material Appearance 1.
2
In the Settings window for Material Appearance, locate the Appearance section.
3
From the Appearance list, choose Custom.
4
From the Material type list, choose Steel (scratched).
Grooves
1
In the Model Builder window, right-click Club Face and choose Duplicate.
2
In the Model Builder window, click Club Face 1.
3
In the Settings window for Surface, type Grooves in the Label text field.
Material Appearance 1
1
In the Model Builder window, click Material Appearance 1.
2
In the Settings window for Material Appearance, locate the Appearance section.
3
From the Material type list, choose Plastic.
4
From the Color list, choose Black.
Selection 1
1
In the Model Builder window, click Selection 1.
2
In the Settings window for Selection, locate the Selection section.
3
From the Selection list, choose Grooves.
Ferrule
1
In the Model Builder window, right-click Grooves and choose Duplicate.
2
In the Settings window for Surface, type Ferrule in the Label text field.
Selection 1
1
In the Model Builder window, expand the Ferrule node, then click Selection 1.
2
In the Settings window for Selection, locate the Selection section.
3
From the Selection list, choose Club Ferrule, Boundary.
4
Click the  Outdoor Environment button in the Graphics toolbar.
Animation 1
1
In the Material Rendering toolbar, click  Animation and choose Player.
2
In the Settings window for Animation, locate the Frames section.
3
From the Frame selection list, choose All.
Energy
1
In the Home toolbar, click  Add Plot Group and choose 1D Plot Group.
2
In the Settings window for 1D Plot Group, type Energy in the Label text field.
3
Click to expand the Title section. From the Title type list, choose None.
4
Locate the Plot Settings section. Select the y-axis label check box.
5
6
Locate the Legend section. From the Position list, choose Middle right.
Global 1
1
Right-click Energy and choose Global.
2
In the Settings window for Global, locate the y-Axis Data section.
3
4
Locate the x-Axis Data section. From the Unit list, choose ms.
5
Click to expand the Coloring and Style section. In the Width text field, type 2.
6
In the Energy toolbar, click  Plot.
Velocity
1
In the Home toolbar, click  Add Plot Group and choose 1D Plot Group.
2
In the Settings window for 1D Plot Group, type Velocity in the Label text field.
3
Locate the Title section. From the Title type list, choose None.
4
Locate the Plot Settings section. Select the y-axis label check box.
5
6
Locate the Legend section. From the Position list, choose Lower right.
Global 1
1
Right-click Velocity and choose Global.
2
In the Settings window for Global, locate the y-Axis Data section.
3
4
Locate the x-Axis Data section. From the Unit list, choose ms.
5
Locate the Coloring and Style section. In the Width text field, type 2.
6
In the Velocity toolbar, click  Plot.
Evaluate typical golf metrics.
Golf Metrics
1
In the Results toolbar, click  Evaluation Group.
2
In the Settings window for Evaluation Group, type Golf Metrics in the Label text field.
3
Locate the Data section. From the Time selection list, choose Last.
Point Evaluation 1
1
Right-click Golf Metrics and choose Point Evaluation.
2
3
In the Settings window for Point Evaluation, locate the Expressions section.
4
Global Evaluation 1
1
In the Model Builder window, right-click Golf Metrics and choose Global Evaluation.
2
In the Settings window for Global Evaluation, locate the Expressions section.
3
4
In the Golf Metrics toolbar, click  Evaluate.