To zoom into a general area of the geometry, click the Zoom Box button; then click and drag to highlight a section of the geometry to zoom into. Click the arrow to the right of the Zoom Box button to select Keep Enabled After Use if you want to continue to zoom using a box without having to click the Zoom Box button again.
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Click the Zoom to Selection button to zoom into the selected geometric entities. This button is also available in connection with the selection lists for domains, boundaries, edges, and points. This zoom operation also updates the center of rotation and sets a manual rotation center, which will stay active until you click the Zoom Extents or the Go to Default 3D View button or otherwise change the mode of the rotation center.
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Click the Zoom Extents button to zoom out and fit the complete geometry into the window.
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Click the Go to XY View, Go to YZ View, and Go to XZ View buttons to change the view to the xy-, yz-, or xz-plane in a 3D Graphics window. The first click selects the plane view with a positive normal direction. A second click on the same button switches to a negative normal direction. A third click flips the direction in the plane, and a fourth click switches the normal again, so the clicks cycle through all four possible views for the chosen plane.
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These buttons are only available if Click the Go to YX View, Go to ZY View, and Go to ZX View buttons to change the view to the xy-, yz-, or xz-plane in a 3D Graphics window. The first click selects the plane view with a positive normal direction. A second click on the same button switches to a negative normal direction. A third click flips the direction in the plane, and a fourth click switches the normal again, so the clicks cycle through all four possible views for the chosen plane.
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Click the Go to Default View button to change the view to the default view in a 3D Graphics window.
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After creating a View under the Definitions node, click the down arrow next to the Go to View button () and select a user-defined view from the list.
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Click the Rotate Right 90° and Rotate Left 90° buttons to rotate a geometry in a 3D Graphics window by 90° in the right (clockwise) or left (counterclockwise) direction.
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Click the Show Axis Orientation button to toggle the display of the axis orientation indicator (triad) in the lower-left corner of the 3D Graphics window on or off.
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Click the Show Grid button to toggle the display the grid box on or off in the 2D and 3D Graphics window.
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Click the Show Legends button to toggle the display of the color legend and color scale on or off in 2D and 3D Graphics windows or to toggle the display of legends on or off in 1D Graphics windows.
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On the Graphics and Plot Windows page in the Preferences dialog box, you can choose the vertical axis for default 3D views. From the Vertical axis list under Default 3D view, choose x-axis, y-axis, or z-axis (the default). Also, by default, the axis points upward. To make it point downward instead, clear the Axis points upward check box. The default 3D view is used when adding new views and when clicking the Go to Default View button in 3D in the Graphics toolbar.
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Clear the Auto check box to turn off the automatic rotation center (which is active by default).
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Clear the Set with mouse middle-click check box to turn off the automatic rotation center (which is active by default).
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From the Visibility list, choose Always hide (the default) to never show the rotation center icon, Shown only on mouse action to show it only when you click the mouse or press R to change the rotation center, or Always show to make it visible always.
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Setting the manual rotation point in the Graphics windows is only supported for the OpenGL renderer.
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In the Graphics window, click and hold down the mouse button while dragging it in any direction.
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In the Graphics window, right-click and hold down the mouse button while dragging it in any direction. Available in all space dimensions.
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In the Graphics window, click and hold down the middle mouse (scroll wheel) button and drag the mouse forward or back to zoom in and out (change the view angle of the camera in 3D). Available in all space dimensions.
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In the Graphics window, click the middle mouse button.
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Press Ctrl and click in the Graphics window. While holding down the key and button, drag the mouse in any direction.
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Press Ctrl and right-click in the Graphics window. While holding down the key and button, drag the mouse in any direction.
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Press Ctrl and then click the middle mouse button. While holding down both the key and button, in the Graphics window, drag the mouse in any direction.
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Press Alt, then click in the Graphics window. While holding down the key and button, drag the mouse in any direction.
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Press Alt, then right-click the mouse in the Graphics window. While holding down the key and button, drag the mouse in any direction.
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Press Alt, then middle-click in the Graphics window. While holding down the key and button (scroll wheel), drag the mouse in any direction.
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Press Ctrl+Alt, then click in the Graphics window. While holding down the keys and the button, drag the mouse in any direction. If you have not rotated the camera (using Ctrl+click), the effect is the same as when using Alt+click.
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Click any plot under Results. In the Graphics window or any other plot window, click the Scene Light button to turn it on. Click again to turn scene light off. See Figure 6-13.
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Click any plot under Results. In the Graphics window or any other plot window, click the Transparency button to turn it on. Click again to turn transparency off. See Figure 6-13.
When creating a View, this action toggles the Transparency check box on the View page. See User-Defined Views.
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Click any plot under Results. In the Graphics window, click the Wireframe Rendering button to turn it on. Click again to turn the wireframe off. See Figure 6-13. Note that wireframe rendering only has effect when mesh rendering is turned off (for a view that normally shows the mesh).
When creating a View, this action toggles the Wireframe rendering check box on the View page. See User-Defined Views.
See also Preferences Settings to set the level of graphic detail to Wireframe and speed up the rendering of complex models or to improve visual appearance.
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In the Graphics window, toggle the Click and Hide button (click to highlight and turn on and click again to turn off). When turned on, click a geometric entity or geometry object, and it is then hidden and added to the list of hidden entities or hidden geometries in the Hide for Geometry or Hide for Physics node under a View. In the Selection lists, (hidden) appears next to the entity number. When click and hide is active, the cursor changes to indicate that clicking now hides objects: . See Figure 6-14.
When creating a View, right-click the View node and select Hide for Geometry or Hide for Physics, depending on the current node in the model tree. Select a Geometric entity level from the list to hide.
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In the Graphics window, click the View Unhidden button to display any geometry objects, domains, boundaries, edges, or points not hidden.
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In the Graphics window, click the View Hidden Only button to display only hidden geometry objects, domains, boundaries, edges, or points.
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In the Graphics window, click the View All button to display all hidden and unhidden geometry objects, domains, boundaries, edges, or points.
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In the Graphics window, click the Reset Hiding button to reset all hidden geometry objects, domains, boundaries, edges, or points to the default.
This removes any Hide for Geometry or Hide for Physics subnodes added to a View node (when in geometry mode, Hide for Physics subnodes are not removed).
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When the View Hidden Only button (), View Unhidden button (), or View All button () is clicked on the Graphics window toolbar, it changes the view accordingly. The selection list on the Settings window details what is hidden or shown based on the button clicked. See Figure 6-14 and Figure 6-15 for examples based on the original geometry shown in About Highlighted Geometric Entities in the Graphics Window.
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