The Mesh (
) nodes enable the discretization of the geometry into small units of simple shapes, referred to as
mesh elements.
An attribute node contains properties defined on a selection. You can add an attribute as a node in the meshing sequence (this is referred to as a global attribute node) or add it as a node under an operation node (a
local attribute node). Global attribute nodes are used by operation nodes when building the meshing sequence. Local attribute nodes are only used by the owning operation node.
The Graphics Window shows the resulting mesh from the nodes that have been built. The result of subsequent nodes is not visible. The last built node becomes the
current node and appears with a quadratic frame around the node’s icon (
). The frame is green if the node and all preceding nodes are built; that is, the mesh in the Graphics window is up to date. The frame is yellow if the node or some preceding node has been edited since the node was built and needs to be rebuilt (
).