Setting up a contact problem
Mechanical contact can be modeled in the Solid Mechanics and Multibody Dynamics interfaces. To model a mechanical contact problem, you must do the following:
Add Contact Pair nodes under Definitions. A contact pair consists of two sets of boundaries, which are called the source and destination boundaries.
Add Contact nodes in the physics interface. In the Contact node, you select the contact pairs to be used, and provide the settings for the physical and numerical properties of the contact model.
In the finalization step of the geometry sequence, you should normally have Action set to Form an assembly. If Form a union is used, then the contacting boundaries must be geometrically separated in the initial configuration.
Identity and Contact Pairs in the COMSOL Multiphysics Reference Manual.
In a multiphysics analysis, a contact problem can also incorporate for example changes in the heat flux or electric current through the contacting boundaries. You will then also need to add corresponding features in the other participating interfaces, like a Thermal Contact node in the Heat Transfer in Solids interface. The contact state and contact pressure used in other physics interfaces is always supplied by the structural mechanics interface.
The fact that you add a Contact node to your model will make all study steps geometrically nonlinear.
Including Friction
In real life, there is always some friction between contacting objects, but this is often ignored. There are several reasons to do this simplification:
There are a number of situations when friction modeling cannot be avoided. Some of them are:
Adhesion and Decohesion
You can also specify that the contacting boundaries stick to each other so that they will not separate or slide. The onset of adhesion, when the boundaries become permanently attached to each other, can be based on several criteria:
If adhesion is active between the contact boundaries, it is possible to break the bond by adding a decohesion rule. You can choose between several different decohesion laws.
Selecting the Contact Algorithm
In COMSOL Multiphysics, there are two possible methods for solving contact problems: the augmented Lagrangian method and the penalty method.
The default augmented Lagrangian method provides better accuracy, but at a higher computational cost. It requires additional degrees of freedom, and is less stable from the convergence point of view. This method ensures that there will not be any penetration between the contacting objects in a well converged solution. The contact pressure and friction forces are added as degrees of freedom. The contact pair is asymmetric (that is, it is a source/destination pair). The destination contact domain is constrained not to penetrate the source domain, but not vice versa. The contact condition is evaluated in the integration points on the destination boundary. It is thus possible for a node to have a small penetration into the source boundary, even in a converged state.
In comparison, the penalty method is rather simple and robust. Roughly speaking, it is based on inserting a stiff spring, active only in compression, between the contacting boundaries. In addition to the robustness, it has the advantage that no special solver is required, which makes it easier to set up multiphysics problems and time-dependent studies.
The penalty method must be used when modeling adhesion.
You can select the method used for computing the normal direction pressure and the friction forces independently.