From the Type list, select
Solid or
Curve to specify if the square is a solid object or a curve object.
Enter the position of the square using the x and
y fields (
r and
z in 2D axial symmetry,
xw and
yw in work planes). From the
Base list, choose
Center if the square is centered about the position, or choose
Corner if the square has a corner at the position.
Layers can be used to create sandwich primitives by adding layers on one or more sides. You specify the thicknesses of layers in the Layers table and optionally a name for each layer. The outermost layer comes first. Select the check boxes to specify where to apply the layers.
Select the Resulting objects selection check box to create predefined selections (for all levels — objects, domains, boundaries, edges, and points — that are applicable) in subsequent nodes in the geometry sequence. To also make all or one of the types of resulting entities (domains, boundaries, edges, and points) that the square consists of available as selections in all applicable selection lists (in physics and materials settings, for example), choose an option from the
Show in physics (
Show in instances if in a geometry part;
Show in 3D in a plane geometry under a work plane in a 3D component) list:
All levels,
Domain selection,
Boundary selection,
Edge selection, or
Point selection. The default is
Domain selection, which is suitable for use with materials and physics defined in domains. For use with a boundary condition, for example, choose
Boundary selection. These selections do not appear as separate selection nodes in the model tree. Select
Off to not make any selection available outside of the geometry sequence.