Bézier Polygon
A Bézier Polygon () consists of a sequence of connected line segments, quadratic Bézier curves (for example, circular arcs), and cubic Bézier curves. See About Rational Bézier Curves below for some information about Bézier curves in general.
To create a Bézier polygon, you can either:
Right-click a 2D Geometry node and select Bézier Polygon ().
For a 3D model, on the Geometry toolbar, from the More Primitives () menu, select Bézier Polygon. Then enter the properties of the Bézier polygon in the Settings window, or
On a 2D Geometry toolbar, Draw menu, click the Line (), Quadratic (), and Cubic () buttons to draw in the Graphics window. Also see Drawing Geometric Primitives in the Graphics Window.
When you have added a node or finished drawing the Bézier polygon in the Graphics window, you can use the following sections to define it or fine tune it.
General
From the Type list, select Solid, Closed curve, or Open curve to specify if the Bézier polygon is a solid object (only available in 2D) or a closed or open curve object. If you choose Solid or Closed curve, the software automatically adds a line segment if needed to close the polygon.
When using the Geometry toolbar, the Solid button () is available to toggle between drawing a solid object or an outline (or curve) instead of selecting a Type. See Geometry Drawing Toolbar Buttons for other drawing toolbar buttons.
Polygon Segments
Define the Bézier polygon by adding curve segments to the list of segments. Choose linear segments, quadratic segments, or cubic segments. Delete segments by selecting them and clicking Delete. To edit a segment, select it in the list. When editing the last segment, click Close Curve to make the last control point coincide with the first control point of the first segment.
Linear Segments
To add a linear segment, click Add Linear. Specify the start of the linear segment on the first row of coordinates under Control points. Specify the end of the linear segment on the second row of coordinates.
Quadratic Segments
To add a quadratic segment, click Add Quadratic. Specify the coordinates of the three control points on rows under Control points. Add the weights of the control points under Weights. The default weights — 1, , and 1 — correspond to a circular arc if the control points are three corners of a square.
Cubic Segments
To add a cubic segment, click Add Cubic. Specify the coordinates of the four control points on each row under Control points. Add the weights of the four control points under Weights. Cubic segments with self-intersections might look correct when displayed but are not handled correctly by other geometry and meshing operations.
Coordinate System
The coordinate system in which the segment coordinates above are interpreted. From the Work plane list, select xy-plane (the default, for a standard global Cartesian coordinate system) or select any work plane defined above this node in the geometry sequence. If you choose a work plane, the work plane and its coordinate system appear in the Graphics window, using an extra coordinate triad with the directions xw, yw, and zw (which are the used to specify the control points’ location).
Selections of Resulting Entities
If you want to make the resulting entities contribute to a cumulative selection, select a cumulative selection from the Contribute to list (the default, None, gives no contribution), or click the New button to create a new cumulative selection (see Cumulative Selections).
Select the Resulting objects selection check box to create predefined selections (for all levels — objects, domains, boundaries, edges, and points — that are applicable) in subsequent nodes in the geometry sequence. To also make all or one of the types of resulting entities (domains, boundaries, edges, and points) that the Bézier polygon consists of available as selections in all applicable selection lists (in physics and materials settings, for example), choose an option from the Show in physics (Show in instances if in a geometry part; Show in 3D in a plane geometry under a work plane in a 3D component) list: All levels, Domain selection (2D only), Boundary selection (2D only), Edge selection (3D only), or Point selection. The default is Domain selection in 2D and Edge selection in 3D. These selections do not appear as separate selection nodes in the model tree. Select Off to not make any selection available outside of the geometry sequence.
About Rational Bézier Curves
A rational Bézier curve is a parameterized curve of the form
where the functions
are the Bernstein basis functions of degree p; bi = (x1, …, xn) are the control points of the n-dimensional space; and wi are the weights, which should always be nonnegative numbers. The end-point interpolation property corresponds to b(0) = b0 and b(1) = bp. Another useful property of the rational Bézier curves is that the direction of the tangent vector at t = 0 and t = 1 is determined by the vectors b1 − b0 and bp − bp1, respectively. That is, the curve is always tangent to the line connecting the control points b0 and b1 and the line connecting bp1 and bp. When joining curves at end points, aligning the (nonzero) tangent vectors assures tangential continuity. This technique produces visually smooth transitions between adjacent curves.
Quadratic Curves (Conic Sections)
Rational Bézier curves of degree 2 can represent all conic sections: circles, ellipses, parabolas, and hyperbolas. Elliptical or circular curve segments are often called arcs. The conic sections are also called quadric curves or quadrics. Because the parameter t is constrained to be in the interval [0, 1], only a segment of the conic section is represented. A 2nd degree curve consists of three control points and three weights. There is a simple rule for classifying a 2nd degree curve if the endpoint weights are set to 1, only allowing the central weight w1 to vary: if w0 = w2 = 1, then 0 < w1 < 1 gives ellipses, w1 = 1 gives parabolas, and w1 > 1 gives hyperbolas. For a fixed control polygon, at most one value of w1 (among the ellipses generated by letting 0 < w1 < 1) gives a circle segment. For example, a quarter of a full circle is generated by a control polygon with a right angle and with a central weight of .
Cubic Curves
Rational Bézier curves of degree 3 (cubic curves) have more dynamic properties than conic section curves. A cubic curve has four control points and four weights, making it possible to create a self-intersecting control polygon or a zigzag control polygon. A self-intersecting polygon can give rise to a self-intersecting curve (loop). Self-intersecting curves and cusps are not supported.
A zigzag control polygon generates an S-shaped curve containing a point of inflection where the tangent line lies on both sides of the curve.