To model dynamic contact events, two specialized contact methods are provided, the Penalty, dynamic and the
Augmented Lagrangian, dynamic methods. Both are based on a viscous formulation that constrains the gap rate to be zero, ensuring that the normal contact is dissipative and does not introduce any spurious energy contribution to the system. Since the methods are dissipative, they are mainly intended for short duration events, such as soft impact between two bodies. For prolonged interaction between two bodies, energy dissipation can become significant, and overclosures can become large, since the gap rate is only approximately zero. Both the dissipation and the accuracy are controlled by a penalty factor that for these two methods conceptually represents a dashpot, rather than a spring. It therefore has a characteristic time user input that sets its magnitude. As a rule-of-thumb, it should be of the order of the contact event duration, but the best choice must be decided on a case-by-case basis.
The Penalty, dynamic method also provides the possibility to combine the stiffness and viscous based penalization of the normal contact. For impact analysis, it is often best to use only the viscous formulation by setting the stiffness
Penalty factor control to
Viscous only.
To avoid this, you can switch to a manual time-stepping algorithm in the Time-Dependent Solver settings. Choose time steps that are small enough to accurately capture the contact event, since too large steps can introduce spurious energy contributions and cause the simulation to become unstable or diverge.
Regardless of the solver method or settings used, it is good practice to perform an a posteriori check of momentum and energy conservation to ensure that the solution is acceptable.