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In the Sketch toolbar, click Polygon, then in the Graphics window place the first vertex by clicking on the centerline close to the top of the canvas.
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To switch drawing a circular arc, right-click in the Graphics window, and from the context menu choose Circular Arc, then choose Start, Center, Angle.
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In the Model Builder window, expand the Component 1 (comp1) > Geometry 1 > Composite Curve 1 (cc1) node, then click Polygon 1 (pol1).
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Since the coordinates of the first control point have already been adjusted by editing pol1 change the remaining entries, only.
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Click
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Select the Resulting objects selection checkbox.
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From the Show in physics list, choose Off. With this setting the selection is available only as input for features in the geometry sequence. This way you can keep only the relevant selections in the list of selections when you are defining, for example, physics and mesh features.
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In the Model Builder window, expand the Component 1 (comp1) > Geometry 1 > Composite Curve 2 (cc2) node, then click Polygon 1 (pol1).
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Right-click in the Graphics window and select Polygon. Start to draw an edge perpendicular to the rotation axis. Its first vertex is located inward from the start vertex of the outer shape.
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Continue with a Cubic Bézier polygon. Try to follow the outer shape.
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Draw a Polygon up along the centerline to about halfway up the geometry.
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Use the Polygon tool to draw an edge that tilts toward the centerline.
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Draw another Circular Arc that curves away from then back toward the centerline. The start and end vertices can be aligned vertically.
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Switch to an Interpolation Curve to create a curved segment that first curves toward the centerline then away. Use the Interpolation Points option to define the curve, and add one interpolation point. Try to align the start and end vertices vertically.
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Close the shape with a vertical edge, using the Polygon tool.
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Since the coordinates of the first control point have already been adjusted by editing pol1 change the remaining entries, only.
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Locate the End Conditions section. From the Condition at starting point list, choose Tangent direction.
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Locate the Selections of Resulting Entities section. Select the Resulting objects selection checkbox.
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Locate the Selections of Resulting Entities section. Select the Resulting objects selection checkbox.
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Go to the Selection List window.
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Click OK.
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Click OK.
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Click OK.
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Click in the Graphics window and then press Ctrl+D to clear all objects.
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Click OK.
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