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The property 'vertexmode', 'edgemode' and 'facemode' support the value 'on' or 'off' in order to render the vertex, the edge and the face respectively in the figure, as in this example line:
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To include vertex, edge, and face numbers, set the property 'vertexlabels', 'facelabels' and 'edgelabels' respectively to 'on'.
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Change the marker used to represent the vertex with the property 'facemode'. In the example command below the vertex are represented in the figure with a '+' marker instead of the default '.':
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Specify the size of the marker with the property 'edgelabels', you can specify an integer value corresponding to the number of pixels.
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To change the color of the edge and the face use the property 'edgecolor' and 'facecolor' respectively. Specify the color of the vertex with the property 'markercolor'. Set the property with a character or using a RGB array. In this example the edges are displayed in blue while the faces are displayed in the color defined by the RGB array (0.5,0.5,0.5):
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Specify the color for the selected edge and face with the properties 'edgecolorselected' and 'facecolorselected' respectively. Specify the color of the selected vertex with the property 'markercolorselected'. Use a character or specify the color by its RGB array. These commands show how to set the edge to a blue color and the face with the color defined by the RGB array (0.5, 0.5,0.5):
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Specify the color for the vertex, edge, and face labels with the properties 'vertexlabelscolor', 'edgelabelscolor' and 'facelabelscolor' respectively. You can use a character or the RGB array to specify the color.
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Control the transparency of the geometry representation with the property 'facealpha'. Set the property with a double included between 0 and 1. Using this command the geometry is displayed with a transparency of 50%:
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Control the transparency of the selector representation with the property 'selectoralpha'. Set the property with a double included between 0 and 1. Using this command, the selector is displayed with plain color:
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