Use Edge (

) to mesh edges in 1D, 2D, and 3D. This is useful not only for intervals in 1D, but also for applications where the physics is solved on edges in 2D and 3D, as seen in
Figure 8-54.

To add an Edge node, select edges in the
Graphics window, then choose one of the following:
Use the Smooth across removed control entities setting to smooth the transition in element size across removed control entities. Use
Automatic (default) to let the algorithm decide if to apply smoothing or not. Smoothing will be applied if, for example, 2D domains adjacent to edges with a removed vertex contain triangular elements only. When set to
On, the mesher adjusts the sizes of the mesh elements to get a smoother transition from large to small elements by adjusting the locations of the mesh vertices on the entity that is removed. Select
Off to not adjust the mesh. When set to
On, you can specify the number of smoothing iterations in the
Number of iterations field. In the
Maximum element depth to process field you can specify the maximum element depth for the mesh vertices to be smoothed.
