When you build a feature other than any of the BndLayer,
FreeTri,
FreeQuad,
FreeTet,
Map, or
Sweep features, the operation always stops if an error is encountered. This means that no changes are made to the mesh. The feature gets an error status and if it is part of a sequence build the build stops and the preceding feature becomes the current feature. Information on the error is stored in the feature. Refer to the section
Retrieving Mesh Problem Information for more information on accessing this information.