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For Mixed diffuse and specular reflection (the default), select to reflect rays at a wall either specularly or according to Lambert’s cosine law, based on the scattering coefficient s and absorption properties.
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For Specular Reflection, rays will all be specularly reflect from the wall, so that the angle of incidence and the angle of reflection are equal. Select the Reflection coefficient model as Absorption coefficient (the default), Absorber, specified impedance, Reflection coefficient, Fluid-fluid interface, Fluid-solid interface, or Layered fluid half space. For the detailed settings see the General Wall.
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For Freeze, the ray position and wave vector is fixed at the instant a wall is struck. So, the ray position no longer changes after contact with the wall and the wave vector of the ray remains at the same value as when the ray struck the wall. This boundary condition is typically used to recover the ray intensity or phase at the instant contact was made with the wall.
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To create detailed models the wall properties, for example, the surface reflection coefficient R, the absorption coefficient α, or scattering coefficient s, must depend on the properties of the incident ray. This is possible as all wall properties may depend on:
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