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Diffuse scattering will scatter rays according to Lambert’s cosine law. That is, the probability of a ray propagating in a given direction within a solid angle dω is given by cos θ dω, where θ is the angle between the direction of the ray and the wall normal.
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Isotropic scattering will cause rays to be randomly scattered in all directions.
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Surface slope error will cause the surface normal to be perturbed by a random angle sampled from a Rayleigh distribution based on the value or expression for the Surface slope error σ (SI unit: rad). The default is 1 mrad.
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