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ε is the surface emissivity (SI unit: 1), a dimensionless number in the range 0 ≤ ε ≤ 1. The diffuse-gray surface hypothesis corresponds to surfaces where ε is independent of the radiation wavelength.
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T is the surface temperature (SI unit: K).
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Gext is the irradiation from external radiation sources (SI unit: W/m2). It is the sum of the products, for each external source, of the external heat sources view factor Fext by the corresponding source radiosity:
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εamb is the ambient emissivity; (SI unit: 1), a dimensionless number in the range 0 ≤ εamb ≤ 1. εamb < 1 means that part of the energy coming from radiative bodies is not absorbed by the ambient air.
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Famb is an ambient view factor; its value is equal to the fraction of the field of view that is not covered by other boundaries. Therefore, by definition, 0 ≤ Famb ≤ 1 at all points.
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Diffuse Surface (Surface-to-Surface Radiation Interface) is the default radiation type. It requires accurate evaluation of the mutual irradiation, Gm. The incident radiation at one point on the boundary is a function of the radiosity, J, at every other point in view. The radiosity, in turn, is a function of Gm, which leads to an implicit radiation balance:
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Diffuse Mirror (Surface-to-Surface Radiation Interface) is a variant of the Diffuse Surface radiation type with ε = 0. Reradiation surfaces are common as an approximation of a surface that is well insulated on one side and for which convection effects can be neglected on the opposite (radiating) side (see Ref. 21). It resembles a mirror that absorbs all irradiation and then radiates it back in all directions.
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Prescribed Radiosity (Surface-to-Surface Radiation Interface) makes it possible to specify graybody radiation. The radiosity expression is then εeb(T). A user-defined surface radiosity expression can also be defined.
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Opaque Surface (Surface-to-Surface Radiation Interface) is available when the surface-to-surface radiation method is Ray shooting. It accounts for specular reflection. The conservation equation reads
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Semitransparent Surface (Surface-to-Surface Radiation Interface) is available when the surface-to-surface radiation method is Ray shooting. It accounts for reflection and transmission; the conservation equation reads
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