For 3D views, you can add shadows — direct shadows and floor shadows — and environment mapping, which is an image-based lighting technique for approximating the appearance of a reflective surface using a texture image. You can add environment mapping to the model geometry and, optionally, also as a background for the view, using a so-called skybox, providing an illusion of distant surroundings. The COMSOL Multiphysics software includes two environment maps (images) that you can use for the environment mapping. You can choose the environment map and turn on the skybox from the Graphics toolbar and in the 3D View node’s Settings window. In the
View node’s Settings window, you can also control the rotation and quality of the environment map, and for a skybox you can also adjust the blurriness, blending, and projection. See
View (3D) for more information about the settings for environment mapping. You can access the following settings from the
Scene Light drop-down menu in the Graphics window toolbar (see
Visual Effects in the 3D
View node’s settings for more information):