The Material Appearance subnode (
) replaces the graphics from the parent node with a material appearance, providing the possibility for a mixed-mode visualization, where some surfaces or volumes are colored according to an expression and others are plotted using a given material appearance. You can add a
Material Appearance subnode to the following plot types: Arrow Line, Arrow Point, Arrow Surface, Arrow Volume, Image, Isosurface, Layered Material Slice, Multislice, Particle Trajectories, Phase Portrait, Poincaré Map, Point Trajectories, Radiation Pattern, Ray Trajectories. Scatter Surface, Scatter Volume, Slice, Streamline, Surface, Surface Data, Surface Slit, Volume, Waterfall, and Whirl. In the
Model Builder, add one of those plot types; then right-click the plot node and select
Material Appearance.
From the Appearance list, choose
From material (the default) or
Custom. With the
From material option, choose the appearance associated to any material in the model or
None. If you select a material here, the
Use the material’s selection check box is selected by default to render the material appearance only for the geometric entities in the material’s selection. Clear the check box to use the material appearance where the parent plot node is rendered.
Click the Customize button to use a custom material. Then choose the type of material appearance from the
Material type list; the default setting is
Custom. For the settings that are then available for defining a custom appearance, see
Appearance. The default custom properties are taken from the last chosen material in the
Material type list.