Clip Plane
Add a Clip Plane node () to activate the clip plane tool that adds a plane for clipping a 3D geometry, including its mesh and results plots, to look inside it. Use it to clip (hide) all geometry on one side of the plane. You can add it by right-clicking a 3D View node or by selecting it from the Graphics window toolbar or the View ribbon toolbar. The Settings window contains the following sections:
Clip Plane
This section contains the following settings for the clip plane:
Select the Invert clipping check box to invert the clipping direction.
Clear the Apply clipping check box, which is selected by default, to disable the clipping so that it has no effect.
The Show frame check box is selected by default to display a frame that indicates the outlines of the clip plane and is highlighted when selected. Drag the frame to move the clip plane.
The Show gizmo check box is selected by default to display a gizmo that indicates the clip plane’s directions and that you can grab to rotate and translate the clip plane.
The Draw as intersection with grid box check box is selected by default to display the outlines of the clip plane as an intersection with the grid box.
Position
This section contains the following sections for controlling the position of the clip plane:
Click the Move to Origin button to move the clip plane to the origin.
Click the Move to Center button to move the clip plane to the center of the model geometry.
Under Translate, define the translation and translate the clip plane if desired:
From the Translation axis list, choose a translation axis: x-axis, y-axis, z-axis, xg-axis (the default), yg-axis, zg-axis, or Custom. The xg-axis, yg-axis, and zg-axis are the local x-, y-, and z-axis for the clip plane as indicated by the gizmo. If you chose Custom, enter the x, y, and z axis components in the Custom translation axis text fields.
Enter a value in the Translation amount field (default: 0.1 m, if the geometry length unit is meter) to determine how far the translation will move the clip plane.
Click the Translate Forward or Translate Backward button to translate the clip plane in the forward or backward directions, respectively, moving it with the translation amount.
Under Definition, you see the resulting coordinates for the clip plane’s location.
You can also move the position of the clip plane interactively in the Graphics window.
Orientation
This section contains the following sections for controlling the orientation of the clip plane:
Under Align, click the Align to x-Axis, Align to y-Axis, or Align to z-Axis button to align the clip plane to one of those main axes.
Under Rotate, define rotation and rotate the clip plane if desired:
From the Rotation axis list, choose a rotation axis: x-axis, y-axis, z-axis, xg-axis, yg-axis, zg-axis (the default), or Custom. The xg-axis, yg-axis, and zg-axis are the local x-, y-, and z-axis for the clip plane as indicated by the gizmo. If you chose Custom, enter the x, y, and z axis components in the Custom rotation axis text fields.
Enter a value in the Rotation angle field (default: 30 degrees) to determine how much the clip plane should be rotated.
Click the Rotate Clockwise or Rotate Counterclockwise button to rotate the clip plane in the clockwise or counterclockwise directions, respectively, rotating it by the rotation angle.
Under Definition, you see the resulting coordinates for the clip plane’s location.
You can also rotate the clip plane interactively in the Graphics window.