Map
Create a structured (mapped) quadrilateral mesh in domains in 2D and on faces in 3D. The mapped mesher maps a regular grid defined on a logical unit square onto each domain or face. The mapping method is based on transfinite interpolation. The operation can also be used to remesh meshes that define their own geometric model.
Syntax
model.component(<ctag>).mesh(<tag>).create(<ftag>,"Map");
model.component(<ctag>).mesh(<tag>).feature(<ftag>).selection();
model.component(<ctag>).mesh(<tag>).feature(<ftag>).set(property,<value>);
model.component(<ctag>).mesh(<tag>).feature(<ftag>).getType(property);
model.component(<ctag>).mesh(<tag>).feature(<ftag>).create(<ftag1>,ftype);
Description
Use model.component(<ctag>).mesh(<tag>).create(<ftag>,"Map") to create a structured quadrilateral mesh.
Use model.component(<ctag>).mesh(<tag>).feature(<ftag>).selection() to specify the domain (boundary in 3D) selection. If you do not specify any selection the feature creates a mesh on the remaining domains in 2D. In 3D, the default selection is empty.
Use model.component(<ctag>).mesh(<tag>).feature(<ftag>).create(<ftag1>,ftype) to add a Size, Distribution, or EdgeGroup attribute feature.
The following properties are available:
on | off
auto | transfinite2D | transfinite3D
on | off
The following attribute features are used:
See Also
Distribution, FreeTri