CreateVertices
Create vertices in a mesh that defines its own geometric model.
Syntax
model.component(
<ctag>
).mesh(
<tag>
).create(
<ftag>
,"CreateVertices");
model.component(
<ctag>
).mesh(
<tag>
).feature(
<ftag>
).set(
property
,
<value>
);
model.component(
<ctag>
).mesh(
<tag>
).feature(
<ftag>
).get
Type
(
property
);
Description
Use
model.component(
<ctag>
).mesh(
<tag>
).create(
<ftag>
,"CreateVertices")
to create additional vertices in a component without geometry.
Convert existing mesh vertices into vertex elements or create new vertex elements in empty space. In the general case, converting mesh vertices is most easily done setting the
coord
value due to the snapping tolerance. This option also makes it possible to create vertices that are not connected to an existing mesh.
The following properties are available:
Table 4-30:
Available Properties for CreateVertices
Property
Value
Default
Description
vertexspec
coord
|
meshvertex
coord
Specify how vertex coordinates are entered.
x
double[]
{}
Enter x-coordinates when
vertexspec
is
coord
. Use
set
syntax.
y
double[]
{}
Enter y-coordinates when
vertexspec
is
coord
. Use
set
syntax.
z
double[]
{}
Enter z-coordinates (3D only) when
vertexspec
is
coord
. Use
set
syntax.
relsnaptol
double
0.001
The snapping tolerance relative to diameter of the mesh bounding box diameter. Enter value between 0 and 1. Is used when
vertexspec
is
coord
.
coordsel
double[][]
{}
Enter exact coordinates of mesh vertex when
vertexspec
is
meshvertex
. Specify, x, y, and z (3D only) values using
setIndex
syntax.
See Also
CreateDomains
,
CreateEdges
,
CreateFaces