CreateVertices
Create vertices in a mesh that defines its own geometric model.
Syntax
model.component(<ctag>).mesh(<tag>).create(<ftag>,"CreateVertices");
model.component(<ctag>).mesh(<tag>).feature(<ftag>).set(property,<value>);
model.component(<ctag>).mesh(<tag>).feature(<ftag>).getType(property);
Description
Use model.component(<ctag>).mesh(<tag>).create(<ftag>,"CreateVertices") to create additional vertices in a component without geometry.
Convert existing mesh vertices into vertex elements or create new vertex elements in empty space. In the general case, converting mesh vertices is most easily done setting the coord value due to the snapping tolerance. This option also makes it possible to create vertices that are not connected to an existing mesh.
The following properties are available:
coord | meshvertex
Enter x-coordinates when vertexspec is coord. Use set syntax.
Enter y-coordinates when vertexspec is coord. Use set syntax.
Enter z-coordinates (3D only) when vertexspec is coord. Use set syntax.
Enter exact coordinates of mesh vertex when vertexspec is meshvertex. Specify, x, y, and z (3D only) values using setIndex syntax.
See Also
CreateDomains, CreateEdges, CreateFaces