ConvertToSolid, ConvertToSurface, ConvertToCurve, ConvertToPoint
Unite and convert objects to a solid, surface, curve, or point object.
Syntax
model.component(<ctag>).geom(<tag>).create(<ftag>,"ConvertToSolid");
model.component(<ctag>).geom(<tag>).create(<ftag>,"ConvertToSurface");
model.component(<ctag>).geom(<tag>).create(<ftag>,"ConvertToCurve");
model.component(<ctag>).geom(<tag>).create(<ftag>,"ConvertToPoint");
model.component(<ctag>).geom(<tag>).feature(<ftag>).selection(property);
model.component(<ctag>).geom(<tag>).feature(<ftag>).set(property,<value>);
model.component(<ctag>).geom(<tag>).feature(<ftag>).getType(property);
model.component(<ctag>).geom(<tag>).feature(<ftag>).setAttribute(attribute,<value>);
model.component(<ctag>).geom(<tag>).feature(<ftag>).getAttribute(attribute);
Description
Use model.component(<ctag>).geom(<tag>).create(<ftag>,convertOperation) to reduce or extend the topological dimension of objects.
Use model.component(<ctag>).geom(<tag>).feature(<ftag>).selection("input") to select the objects to convert. The default selection is empty.
The following properties are available:
...geom(<tag>).absRepairTol()
none | custom | integer between 1 and the number of colors in the current theme
The color to use. Active when color is set to custom.
on | off
...geom(<tag>).
repairTol()
auto | relative | absolute
...geom(<tag>).
repairTolType()
on | off
all | obj | dom | bnd | edg | pnt | off
dom for ConvertToSolid; bnd for ConvertToSurface; bnd (2D) or edg (3D) for ConvertToCurve; and pnt for ConvertToPoint
Show selections, if selresult is on, in physics, materials, and so on; in part instances; or in 3D from a plane geometry. obj is not available in a component’s geometry. dom, bnd, and edg are not available in all features.
The input objects are united, and the resulting object is then converted to the requested type.
For information about the selresult and contributeto properties, see Selections of Geometric Entities.
The following attributes are available:
Table 3-54: Valid attributes
on | off | inherit
Designate the resulting objects as construction geometry. Use inherit to set the construction geometry attribute only if all input objects are construction geometry.
See Also
Compose, Union, Intersection, Difference