Use the Edit Object (

) feature to adjust the edges and vertices for a 2D geometry object or to add or delete edges and vertices in the object. To edit a 2D object using the 
Settings window, in the Model Builder, right-click the 
Geometry node and select 
Edit Object from the context menu. To edit a 2D object using the Graphics window, select the object and click the 
Edit Object button. See 
Editing 2D Geometry Objects.
 
    
    Select the Input object to edit in the 
Graphics window (any applicable geometry object or selection). When selected, a copy is made of the input object, and changes then operate on this copy. Changes made in the 
Input object after the copy has been made has no effect on the 
Edit Object feature. For this reason, it is not possible to change the 
Input object after it has been selected.
 
    Click the Active button to toggle between turning ON and OFF the 
Input object selections.
 
    
    Click the Active button to toggle between turning ON and OFF the 
Edge selections.
 
    In the Graphics window, select and add the 
Edge to edit (or use 
The Selection List Window). The parameters for the current edge are displayed in the table for 
x (m), 
y (m), (
xw (m), 
yw (m) in work planes) — where the 
m in parentheses indicates the current geometry length unit; in this case the default unit: meter — and 
Weights, and under the table for the 
Degree list and the 
Start vertex and 
End vertex fields.
 
    If required, click New to create a new edge. The new edge is linear, not connected to any other edges or vertices, and has both the start and the end coordinates set to 0. Click 
Delete to delete the current edge. Deleting an edge also deletes its adjacent vertices, if these vertices are not connected to other edges.
 
    Click in the table cells to edit the x (m), 
y (m), (
xw (m), 
yw (m) in work planes) and 
Weights and modify the control points of the edge. If the 
x or 
y value for the first or last control point is modified, any adjacent edges and vertices are automatically updated with the same value.
 
    Select the Degree — 
Linear, 
Quadratic, or 
Cubic — to change the degree of the edge. When decreasing the degree, the control points are recalculated so as to approximate the old shape of the edge.
 
    Under Start vertex, click the 
Active button to move the starting point of the edge to a different vertex. In the 
Graphics window, select and add the 
Edge. Under 
End vertex, click the 
Active button to move the endpoint of the edge to a different vertex. In the 
Graphics window, select and add the 
Edge. If required, click 
Disconnect to disconnect the start or end vertex of an edge from the rest of the object. A new vertex is created with coordinates matching the start or endpoint of the edge. This vertex can be moved without affecting the other edges that were previously connected to this edge.
 
    
      
      
        |  | When the Edit Object node is the current node, you can visualize the edited object by observing the edge or vertex numbers displayed in the Graphics  window next to the edges or vertices. | 
    
    
    Click the Active button to toggle between turning ON and OFF the 
Vertex selections.
 
    In the Graphics window, select and add the 
Vertex (node) to edit (or use 
The Selection List Window). The parameters for the current vertex are displayed in the 
x and 
y fields under 
Coordinates, and the vertex is highlighted in the 
Graphics window.
 
    
      
        
          | • | Click New to create a new vertex; the coordinates for the new vertex are set to 0. | 
      
     
    
      
        
          | • | Click Delete to delete the current vertex. Only isolated vertices can be deleted. For other vertices, the Delete  button is disabled. | 
      
     
    
      
        
          | • | Click Snap to Closest to delete the current vertex. Any edges connected to the deleted vertex are modified so that the start or endpoint is moved to the closest remaining vertex. | 
      
     
    Under Coordinates edit the 
x and 
y fields as needed.
 
    
    Select the Resulting objects selection check box to create predefined selections (for all levels — objects, domains, boundaries, edges, and points — that are applicable) in subsequent nodes in the geometry sequence. To also make all or one of the types of resulting entities (domains, boundaries, edges, and points) that the resulting objects consist of available as selections in all applicable selection lists (in physics and materials settings, for example), choose an option from the 
Show in physics (
Show in instances if in a geometry part; 
Show in 3D in a plane geometry under a work plane in a 3D component) list: 
All levels, 
Domain selection, 
Boundary selection, or 
Point selection. The default is 
Domain selection, which is suitable for use with materials and physics defined in domains. For use with a boundary condition, for example, choose 
Boundary selection. These selections do not appear as separate selection nodes in the model tree. Select 
Off to not make any selection available outside of the geometry sequence. From the 
Color list, choose a color for highlighting the resulting objects selection. See 
Selection Colors.
 
    
    
    
    From the Construction geometry list choose 
On to make the resulting objects available only in the feature’s geometry sequence. The default option 
Inherit means that the resulting objects become construction geometry if all input objects are construction geometry. Choose 
Off to never output construction geometry objects. For more information see 
Construction Geometry.