Mathematical Description of the Mesh Movement
Consider a 2D geometry for simplicity, where the spatial and material frame coordinates are called (xy) and (XY), respectively. Let (X0Y0) be the coordinates of a mesh node in the initial material configuration. The spatial coordinates (x0y0) of the same mesh node at some other time, t, are then given by the functions
(18-1)
These functions can be explicit transformations (expressions) or the solution to a mesh smoothing equation. The mesh node’s material coordinates (X0Y0) can in turn be seen as functions of an underlying system of geometry coordinates (XgYg) and a parameter, p, such that
(18-2)
with similar options for the transformations. The transformations can also be chained such that (x0y0) are seen as functions of (XgYg), t, and p.
Introducing a vector notation for the coordinates:
Spatial coordinates x = [xyz]
Material coordinates X = [XYZ]
Geometry coordinates Xg = [XgYgZg]
Mesh coordinates Xm = [XmYmZm]
The general relation between the frames can be written
(18-3)
where f, g, and h are vector-valued functions, t is time, p is some set of parameters controlling Deformed Geometry features, and i is number of times the geometry has been remeshed. From the physics point of view, the domain is fixed in the geometry frame coordinates Xg, which are therefore seen as constant in the above formulas.
From the finite elements’ point of view, it is instead the mesh frame coordinates Xm that are constant and Xg = h1(Xmi). Therefore when assembling the finite-element matrices, the relation actually used is
where f is a unit map if the spatial and material frames coincide, g is a unit map if the material and geometry frames coincide, and the inverse mapping h1(Xmi) is initially a unit map and then updated by interpolation after each remeshing operation.
In addition to the different sets of coordinate variables, some other geometric variables that the software defines are available for both the spatial and material frames (see Geometric Variables, Mesh Variables, and Variables Created by Frames).